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UV Unwrapping a Human Head
December 14, 2008  |  by Jonathan Williamson  |  Intermediate, Jonathan Williamson, Texturing, Tutorials


In this Blender video tutorial we’re going to be looking at how to unwrap the UVs on a human head model in Blender. Including the use of seams and pinning.

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  • 6 Comments


    1. This is Great, But I have a problem still, There is about 20 tutorials online that show how to unwrap a human head already, what is hard to find is tutorials how to unrap things that need to come in peices, like a car, plane, spaceship and such.

      Not a box, or a globe, these are easy to do. I have models many complex things by now but allw ith out textures. I wish to be able to unwrap them and start adding UV textures to my models. I tryed many ways to achive it but I still can’t seem to get it right.

      Like your Crate you have, the tutorial that shows how to convert a high poly to a low poly using bake. how did you unwrap that and put it all on one image and make it look so dang good? what are the steps yuou take looking for how to talke some thing like a car, plane, or a space ship? how would you go about geting this done?

      I know you guys have plenty on your plate and not asking for a hand out. but I have look a lot of places and this topic seems to be the one I have trouble with.

      Thank you guys for even reading this much of my cry. :D Best wishes to you all!

    2. Hey Joshua,

      you have to mark seems.
      there’s a video tut at
      http://www.ibiblio.org/bvidtute/mytut/uvtut.avi

    3. i have my problem with my model.. when i unwrap it,in the unwrap image view the vertices are not welded to each other and shape looks like a triangle. and when i export the mesh there are some faces missing.. why is that??

      • Hi Mark,

        This can sometimes happen if you have duplicate vertices in your mesh. Before doing anything else, try going into Edit Mode, select all vertices and press “W > Remove Doubles”. That may solve your problem. However, I believe I have seen this behavior from time to time without duplicates and for seemingly no reason. If this is the case, please submit a support ticket with the .blend file by emailing it to support@cgcookie.zendesk.com and I will take a look at the file.

        Cheers,

        Jonathan

    4. …this was by far the Best UV Unwrapping tutorial I’ve watched up to now…e-v-e-r!…( and it was quite many of them,trust me guys!…)…OK…from what I’ve heard,in the past,Blender’s UV Mapping system could be daunting for the occasional/average (and,hence,not so experienced) user,although the tool-set is,admittedly,a decent and really powerful one (those who know use to say…)!…so…what can I say more?…as far as harnessing Blender’s hidden power is concerned…I put my last two cents in for BlenderCookie.com!…thank you guys…really thank you!…

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