In this Blender video tutorial we’re going to be looking at how to unwrap the UVs on a human head model in Blender. Including the use of seams and pinning.
In this Blender video tutorial we’re going to be looking at how to unwrap the UVs on a human head model in Blender. Including the use of seams and pinning.
This is Great, But I have a problem still, There is about 20 tutorials online that show how to unwrap a human head already, what is hard to find is tutorials how to unrap things that need to come in peices, like a car, plane, spaceship and such.
Not a box, or a globe, these are easy to do. I have models many complex things by now but allw ith out textures. I wish to be able to unwrap them and start adding UV textures to my models. I tryed many ways to achive it but I still can’t seem to get it right.
Like your Crate you have, the tutorial that shows how to convert a high poly to a low poly using bake. how did you unwrap that and put it all on one image and make it look so dang good? what are the steps yuou take looking for how to talke some thing like a car, plane, or a space ship? how would you go about geting this done?
I know you guys have plenty on your plate and not asking for a hand out. but I have look a lot of places and this topic seems to be the one I have trouble with.
Thank you guys for even reading this much of my cry.
Best wishes to you all!
Hey Joshua,
you have to mark seems.
there’s a video tut at
http://www.ibiblio.org/bvidtute/mytut/uvtut.avi