With the release of Blender 2.49 comes the ability to stencil images onto your model via projection. This tutorial goes through the process of setting up your model and it’s UVs in order to “projection paint” your textures on
This download contains a higher resolution video, .blend file of state of the tutorial and reference images used.
Support the site – Download includes:
- 1280×960 .mov Video
- .blend file at the state of the tutorial
- Reference images








Hi-
When I switched to texture paint mode (8:11 in the video) the image did not appear on the model, which just retained its previous whiteish color. Any ideas of what might be wrong?
Chances are you did not actually apply the image to the UVs. Try going into Edit Mode, select everything, then in the UV window select all of the UVs and select the correct image from the drop down list.
Wow! I have always wondered how people made UV maps without hours of work. You have saved me hundreds of hours with this!
Hi,
I tried have the texture on the model, now I am trying to render it. However, I am in object mode, I click the small circle (the shading tab F5) then the texture button, but then nothing appears there, so I can’t transfer my UV into a texture. when I render, it’s all messed up, but there are no options except “MAT WORLD LAMP BRUSH” under the texture button. What’s happening? how can I fix this?
Is there a way in doing more than one texture in texture painting?
Thanks
does this also work in 2.5 alpha 0
It does indeed
You can find the tools in the tool bar while in Texture Paint mode.
I recently discovered that you can change the “no texture” color from pink to whatever you want in the shading (F5) –> material buttons –> Map To –> Click on the pink color and change it, or use the sliders beneath to adjust the “no-RGB” color. This is the color that the model shows if the texture does not return an RGB value on a particular pixel.
Very neat tutorial. I haven’t made any human models myself yet, but I’ve been texturing other things in a much more time consuming manner. I like doing the texture, but messing with the UV mapping seems to take forever to eliminate stretching. This does it in a basically awesome way.
Hi. I’m using Blender 2.5 alpha and I’ve used this incredible tutorial for models back in the days of 2.49, but now I cant understand something. When I add all my base, front, left, right, back, top, and bottom layers, and I unwrap from view and all that, everything’s good, except for the picture. When I actually go and upload the picture to use as the stencil, all the UV layers receive that picture. So for instance, I’d add a new, black picture for the base layer, and every other layer gets that image too. I then go and upload the front view image on the front layer and all the layers get THAT picture, even the base layer which should’ve kept that new black image. please help. Also, I’m not exactly sure where the 4 texture paint buttons are in Blender 2.5 (the grid button, the picture button, the leopard skin button, and the yellow paintbrush button).
One of the best tutorials I’ve ever seen.
Why thank you
-Jonathan
Dear Jonathan,
You are a real inspiration and today I have come back to your beautiful project painting
tutorial which has effectively added a new dimension to my work.
Thank you fro being the dedcated Blender user that you are.
I hope I will be able to show my work to the huge blender community soon.
Thank you so much
pixnlove