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Creating a Wooden Barrel
June 22, 2009  |  by Jonathan Williamson  |  Advanced, Jonathan Williamson, Modeling, Texturing, Tutorials

Making use of multiple modifiers and projection painting this tutorial covers the entire process of modeling and texturing an old, wooden barrel in Blender.

One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.

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  • 23 Comments


    1. nice tutorial i don’t use blender but worth watching

    2. Thank you so much to share that Jonathan, was incredible helpful to me…. Im new in blender and that technique will shutDown ZBrush for texturing to me :D

      Greetings from Colombia :)

    3. Thanks Jonathan, i like all your tutorials :)

    4. Very very cool result, and very good explanations.

      Thanks a lot for this great tutorial!

      Greets from France

    5. Thanks again!
      I haven’t been working much with UV textures before, so I learnt much from it.

      Greetings from Sweden :)

    6. i learned much! if you have more time, i would appreciate you to do more of that!

    7. Wuaoo man, this its amazing!! you know a lot of stuff XD keep like that im gonna promote your site in my as soon as I end my website ;)

    8. Hello Jonathan ,
      It is one nice tutorial , this one I must say I did watched two or three times , and last I did followed you click by click , as much as I could. Some parts you go wild fast , second nature ,which is nice and cool. That shows me ,the power of blender .
      It is funny some parts I felt like I was relearning how to olie on skateboard ,that goes for duplicating three rings from top to bottom on z axis :) . okay just one thing though , them six rings you gave a lattice modifier and they all went to deform to it . Even though I did not see you join them all in one object .
      Well thank you for the great tutorial , Most likely I will watch it many more times for the texturing and painting .yep thats all
      and yes, greetings from Asian part of Istanbul Turkey .

    9. Hey Jonathan was wondering dosent this work in 2.5 yet? I tried to clone a texture but then i use one of the newest builds it just hangs on me?

      Kind Regards Isak

    10. Love the tutorial! It explained so much stuff that was totally unowned to me! Thank you so much for this tutorial!

    11. Hello, i was trying to follow this in blender 2.5 alpha 2 but on the unwrap it seems that it wont unwrap like it should, the uvs dont seems to represent the faces, for examples the short ends are nåt rectangles more like cubic(i think is the name every side has the same length, but in the modell it are rectangles)

      Anyone know why?

    12. I just tried to create the UV map for the top of the barrel. I copied the seams EXACTLY as they were done in the tutorial – I made about 5 attempts over the period of a whole afternoon – and yet the final UV map was a garbled parody of what it should have been. I don’t understand – I’ve actually been using the UV mapping in my own objects for a computer game I am creating for university and it has given me no problems whatsoever – but try as I might, it seems that Blender is unable to unwrap what is essentially five cubes in a single mesh. What gives??????????

    13. PS I’m using Blender 249.2 according to the top of the window / version 2.49b according to the splash screen

    14. First of all, I have to say I’ve just bought the subscription for this site and I’m really pleased with the tutorials you guy offer(especially the tuts for Blender). Now, as a beginner in Blender I have the same problem with unwrapping the first box object in the beginning of tutorial. I did exactly the same thing as you did in tutorial(both in ver,2,49 and 2.5 alpha 2) but I don’t seam to get the same UV layout when unwrapping. My UV map is totally different and it doesn’t seem right. All of my faces are scaled the same, like proportional boxes. I’ve marked 2 seams on the long sides, then the 3 on top and bottom, and when I do Unwrap it gives me this result http://img339.imageshack.us/img339/2044/screenuv.jpg … what am I doing wrong? Thank you …

    15. Ok, I figured it out. The problem was I scaled the Box mesh in Object Mode instead of Edit Mode. Blender probably doesn’t register the new sizes and positions of faces and edges if scaling, rotating and moving are not done directly in Edit mode and thus he couldn’t recreate the proper UV map.

    16. Hey :D you have some really nice tutorials here, but when I was trying to render my Barrel it was really weird it has some wooden parts and some black parts, I checked everything so, does anyone knows what to do?

    17. Thanks Jonathan i get great helps from your tutorials

    18. i can’t find the lighting tutorial you were talking about,,,, can i have the link..? pLEASE….

    19. Hi,

      This is a great tutorial and all but although I make my seams just like yours and have the same blender version it unwraps entirely different. I even have my object center in the same place as yours. Any thought as to why this might be occurring?

      Thanks,

      Clavin12

    20. great tutorial! thanks man;)

    21. Thanks for the tutorial. Oh, and for anyone working in 2.5, projection painting is now available.

      http://blenderartists.org/forum/showthread.php?t=174016 is a thread that talks about it.

      Thanks again.

    22. I have the same problem as Marko. Like he said the problem begins when you scale the object in object mode. I have also find a quick fix for this:
      “If you’ve made changes in OBJECT mode, you can apply those changes by choosing the object in object mode and then going to ‘Object>Clear/Apply/Apply Scale/Rotation to ObData’.”

      The fix has been found here:
      http://hypertransitory.com/3dstuff/a-common-blender-3d-uv-unwrap-problem/

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