In the follow up to the Light bulb Modeling tutorial, this video tutorial for Blender looks into adding materials to a simple scene of light bulbs to simulate them turned on and off.
Support the site – Download includes:
- High resolution video – .mov/h.264
- .blend file at the state of the tutorial








I am following the tutorial. I have spent the first part. This second part of lighting’m learning a lot. Really, great!
Best wishes and success, guys!
Thank you for the excellent tutorials!
This one is great ,especially metal texture and that use of ramp shader . I am kind a hoping that you would show us how to get that nice microscopic lighting and how to matterial, maybe a blood cell … or a bedbug . I must confess that , you ,kill all that trial and error ,time consuming for all of us . Again I like to thank you . thanks .
Hey, great tutorials, I was just wondering how you got the fullscreen render. I didn’t see it on the render buttons and it would be very convenient since I publish a lot of my renders on facebook, and the bigger the better.
Thanks
The fullscreen render can be set under the Render Properties. You can set it to render to either: Fullscreen, Image Editor, or a Separate window. You can also make any section of your interface go fullscreen by hovering your mouse over it and pressing Shift + Spacebar.
This is a really helpful video. Is there any way to bake the reflections into the material? I’m trying to get that nice glass look, but the final product is just going to be a static interface asset in a game, so I don’t want too much render time to go into it.
Thanks