In this tutorial, we’ll take a look at the complete work flow for modeling a pup tent in a style that was popular during the 1800s, in North America. This is a two-part tutorial, and in this part we’ll be using the Cloth simulator for the tarp of the tent, and also how to create the framing, stakes, knots, and ropes.
View Part 2: http://www.blendercookie.com/2009/11/10/creating-a-pup-tent-part-2/
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
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- .blend file at the state of the tutorial









super tut kernon:)
gotta love the grease pencil tool..didnt knew that one could make lines that easily usualy had to go with my scribbly lines!
cool tent!!
eager to see part 2:)
best regards!
edit:
all the lil tricks used to allign, snap and make it seem more natural are just fabulous!!
definetly gotta watch this several times to see all the nifty details!
this tut rocks! Much appreciation and regards!
Thanks, Nixon!
You are a master of shortcuts! Good video
Thanks alot, I havnt really bothered with the cloth physics tab much, this helped me out alot.
Interesting to see how you work out the planning with the grease pencil, seems great when you don’t have so good reference images. Illustrative.
Would be wonderful to see more on physics, just recently started to actually use them, thanks to the witch hat tut I managed to overcome the fear of clicking on that mysterious physics button.
Tried to make physiced ropes too (going underneath the tent cover), I thought it would be nice to have them stretched by the cover, which would then be affected too by the stretched ropes. Well, it didn’t work out so well. :S
Thanks for sharing this tut!
Thanks for the feedback!
@Kam: I’m sure I’m not a master of them, but it is fun find new ways to do old things. Blender is full of great tools that allow for that.
@mike: There’s a lot of power in the physics tab. It’s easy to forget about it sometimes, though. Here’s a great site that visually demonstrates a lot of the features. http://www.pkblender.it/
Janosch: Yeah, the grease pencil is a great tool for doing things that you would normally have to do in another application. As far as the ropes are concerned, it helps to thing about when to fake (or imply) something and also consider if the results will actually be visible. If I had to do ropes on the underside, I would probably fake it and not have them be part of the simulation.
Thanks!
Great tutorial, you seems like an overpro on the blender software, but you seems to use another version than me because i don`t have all the tools that you used, or i have yet to discover them…
wich tools do u seem to lack that been in the video?:)
maybe someone can help to find em …i’m not sure of the build in the video but i think the tools used were blender 2.49 official release tools. I’d bet Kernon would have mentioned if theres extra scripts or functions needed for the tutorial.
regards
You’re the man Kernon. Such a smooth workflow, in time lapse mode it gives the impression like Blender does it all by itself. It does require attention to notice all those little details and nifty tricks hidden in plain sight that you master so overwhelmingly. Curious about part2… GJ
I’m having trouble with my wooden beam part etc falling =S why? it just falls how do i keep it still?
Could it be that you accidentally applied some physics modifier to the beam mesh? I don’t think it should move anywhere in the animated scene unless it has some physics applied to it.. Anyway, it should be possible to pin it in place by painting it with the weight paint too, if this hack doesn’t interfere with overall physics simulation functionality. Hope this makes some sense..
I did like the tutorial , very much . Way too advance than my blender skills .
Nice one thanks.
from w i can get pic of tent
Here it is: http://www.history.army.mil/lc/Explore/Circle_of_Cultures/Cultures0012.JPG
Oustanding. Big fan of your tuts Kernon, keep it up!
Nice tutorial.
I am having problems adding the eyelets. I have tried using the difference and difference modifier. I am getting poor results. Also, part of my tarp mesh will disappear when the Boolean is finished. How were the eyelets created in the tutorial.
Thanks,
Aaron
i am using blender version 2.5.2 and i’m having a hard time to figure how to get the path (rope) to get thick, with a round shape.
anyone could help?
Is it possible to use cloth simulation to tighten the knot? E.g., “pull” the rope in a simulation animation to tighten it . . .
This is a very intriguing idea that I would like to test! I will be sure to let you know if I come up with anything. I feel like it should be possible.
-Jonathan