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	<title>Comments on: Creating a Pup Tent &#8211; part 1</title>
	<atom:link href="http://www.blendercookie.com/2009/10/29/creating-a-pup-tent-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendercookie.com/2009/10/29/creating-a-pup-tent-part-1/</link>
	<description>Blender Education for the blender community.</description>
	<lastBuildDate>Wed, 10 Mar 2010 19:16:11 -0600</lastBuildDate>
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		<title>By: asmithey</title>
		<link>http://www.blendercookie.com/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-1565</link>
		<dc:creator>asmithey</dc:creator>
		<pubDate>Fri, 05 Feb 2010 18:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=872#comment-1565</guid>
		<description>Nice tutorial.

I am having problems adding the eyelets.  I have tried using the difference and difference modifier.  I am getting poor results.  Also, part of my tarp mesh will disappear when the Boolean is finished.  How were the eyelets created in the tutorial.

Thanks,

Aaron</description>
		<content:encoded><![CDATA[<p>Nice tutorial.</p>
<p>I am having problems adding the eyelets.  I have tried using the difference and difference modifier.  I am getting poor results.  Also, part of my tarp mesh will disappear when the Boolean is finished.  How were the eyelets created in the tutorial.</p>
<p>Thanks,</p>
<p>Aaron</p>
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	<item>
		<title>By: Mike</title>
		<link>http://www.blendercookie.com/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-1468</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 01 Feb 2010 03:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=872#comment-1468</guid>
		<description>Oustanding. Big fan of your tuts Kernon, keep it up! :)</description>
		<content:encoded><![CDATA[<p>Oustanding. Big fan of your tuts Kernon, keep it up! <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Christoph Hack</title>
		<link>http://www.blendercookie.com/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-1312</link>
		<dc:creator>Christoph Hack</dc:creator>
		<pubDate>Sat, 23 Jan 2010 21:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=872#comment-1312</guid>
		<description>Here it is: http://www.history.army.mil/lc/Explore/Circle_of_Cultures/Cultures0012.JPG</description>
		<content:encoded><![CDATA[<p>Here it is: <a href="http://www.history.army.mil/lc/Explore/Circle_of_Cultures/Cultures0012.JPG" rel="nofollow">http://www.history.army.mil/lc/Explore/Circle_of_Cultures/Cultures0012.JPG</a></p>
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	<item>
		<title>By: hasan</title>
		<link>http://www.blendercookie.com/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-1123</link>
		<dc:creator>hasan</dc:creator>
		<pubDate>Wed, 13 Jan 2010 11:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=872#comment-1123</guid>
		<description>from w i can get pic of tent</description>
		<content:encoded><![CDATA[<p>from w i can get pic of tent</p>
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	</item>
	<item>
		<title>By: Mehmet PINARCI</title>
		<link>http://www.blendercookie.com/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-324</link>
		<dc:creator>Mehmet PINARCI</dc:creator>
		<pubDate>Mon, 30 Nov 2009 20:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=872#comment-324</guid>
		<description>I did like the tutorial , very much . Way too advance than my blender skills . 
Nice one thanks.</description>
		<content:encoded><![CDATA[<p>I did like the tutorial , very much . Way too advance than my blender skills .<br />
Nice one thanks.</p>
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	<item>
		<title>By: Tobey</title>
		<link>http://www.blendercookie.com/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-303</link>
		<dc:creator>Tobey</dc:creator>
		<pubDate>Thu, 26 Nov 2009 22:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=872#comment-303</guid>
		<description>Could it be that you accidentally applied some physics modifier to the beam mesh? I don&#039;t think it should move anywhere in the animated scene unless it has some physics applied to it.. Anyway, it should be possible to pin it in place by painting it with the weight paint too, if this hack doesn&#039;t interfere with overall physics simulation functionality. Hope this makes some sense..</description>
		<content:encoded><![CDATA[<p>Could it be that you accidentally applied some physics modifier to the beam mesh? I don&#8217;t think it should move anywhere in the animated scene unless it has some physics applied to it.. Anyway, it should be possible to pin it in place by painting it with the weight paint too, if this hack doesn&#8217;t interfere with overall physics simulation functionality. Hope this makes some sense..</p>
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		<title>By: Dagon19</title>
		<link>http://www.blendercookie.com/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-258</link>
		<dc:creator>Dagon19</dc:creator>
		<pubDate>Sun, 22 Nov 2009 23:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=872#comment-258</guid>
		<description>I&#039;m having trouble with my wooden beam part etc falling =S why? it just falls how do i keep it still?</description>
		<content:encoded><![CDATA[<p>I&#8217;m having trouble with my wooden beam part etc falling =S why? it just falls how do i keep it still?</p>
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	<item>
		<title>By: Tobey</title>
		<link>http://www.blendercookie.com/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-184</link>
		<dc:creator>Tobey</dc:creator>
		<pubDate>Tue, 17 Nov 2009 14:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=872#comment-184</guid>
		<description>You&#039;re the man Kernon. Such a smooth workflow, in time lapse mode it gives the impression like Blender does it all by itself. It does require attention to notice all those little details and nifty tricks hidden in plain sight that you master so overwhelmingly. Curious about part2... GJ</description>
		<content:encoded><![CDATA[<p>You&#8217;re the man Kernon. Such a smooth workflow, in time lapse mode it gives the impression like Blender does it all by itself. It does require attention to notice all those little details and nifty tricks hidden in plain sight that you master so overwhelmingly. Curious about part2&#8230; GJ</p>
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	<item>
		<title>By: Nixon</title>
		<link>http://www.blendercookie.com/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-106</link>
		<dc:creator>Nixon</dc:creator>
		<pubDate>Thu, 05 Nov 2009 19:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=872#comment-106</guid>
		<description>wich tools do u seem to lack that been in the video?:)
maybe someone can help to find em ...i&#039;m not sure of the build in the video but i think the tools used were blender 2.49 official release tools. I&#039;d bet Kernon would have mentioned if theres extra scripts or functions needed for the tutorial.
regards</description>
		<content:encoded><![CDATA[<p>wich tools do u seem to lack that been in the video?:)<br />
maybe someone can help to find em &#8230;i&#8217;m not sure of the build in the video but i think the tools used were blender 2.49 official release tools. I&#8217;d bet Kernon would have mentioned if theres extra scripts or functions needed for the tutorial.<br />
regards</p>
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	<item>
		<title>By: Gabbe</title>
		<link>http://www.blendercookie.com/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-105</link>
		<dc:creator>Gabbe</dc:creator>
		<pubDate>Thu, 05 Nov 2009 14:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=872#comment-105</guid>
		<description>Great tutorial, you seems like an overpro on the blender software, but you seems to use another version than me because i don`t have all the tools that you used, or i have yet to discover them...</description>
		<content:encoded><![CDATA[<p>Great tutorial, you seems like an overpro on the blender software, but you seems to use another version than me because i don`t have all the tools that you used, or i have yet to discover them&#8230;</p>
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