In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.
Part 01 of the this blender 2.5 video tutorial details how to create the base of the front end.
View – Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9
Due to some changes in the original author’s Flickr album, we are now linking you directly to references. These links are available for everyone, regardless of Citizenship and are subject to the Flickr License linked on the authors photo page. Source files do not contain reference images.
Side | Front | Back | Front Perspective | Back Perspective
Support the site – Download includes:
- High resolution .mov Video
- .blend file at the state of the tutorial








Yessssssssss!!!!!!!! Thank you guys so much!
I have been wanting to see you guys to a car tutorial. Have you thought about doing an aircraft? Thanks again, keep up the good work.
Wow, Finally Car Modeling in BlenderCookie!
Thank you very much Jonathan!
Waiting for the other parts
Wow, it’s great to see you finally gave the car tutorial a whirl, Jonathan. Can’t wait to hit the play button.. already knowing it’s gonna be a very enjoyable and educational experience. Here we go…
Awesome, definitily Top tutorials, can wait to see the rest of the series, thanks Wes and Jonathan!
Fantastic! You guys seem to produce the right tutorials for the skills I need for my next project.
Many thanks!!!
Seriously? Awesome. You guys are awesome.
Hey, this is very interesting, but what do you say about advantages/disadvantages of using NURBS- instead of poly- car modeling?
Thanks for great tutors, i’d buy something to support this resource, but my e-card is expired at the moment:(
I mean, wouldn’t it be much smoother to use NURBS and have more control over the surface without loosing the smoothness?
NURBs in Blender really are not up to par currently. This may change if the NURBs project for 2.5 sees it through to completion. It is also due to personal preference. For me, the unparalleled control you get of your mesh with a poly mesh just cannot be beat.
Excellent tutorial. Good enough to be a citizen exclusive as well, I’d say. I loved the topology tips and tricks of this tut and the shear effect on the headlight was a nice surprise, didn’t know that was possible.
Makes me want to model a 71′ Chevy Nova.
Awesome! Really awesome! Congrats Jonathan, I could stay our to watch you modeling
Keep rockin’ dude!
Outstanding job, thus far. It’s very nice to see a tutorial of this detail and scope for Blender. Extremely helpful on hard surface and smooth shapes.
I especially liked the time you took lining everything up in the references as well as pointing out the differences and issues dealing with camera angles and whatnot in real life reference images.
Great job, even though you aren’t a car-person!
Hooray!!!! Finally…
hopefully those naps at the bank will have done their job and put my citizen-cash on Paypal :@
I already spent not so little on a Bugatti Veyron tutorial somewhere else and found it totally useless as Blender can’t do curve snapping (but good I spent half a day asking around which non-Blender version would translate best
)
I must agree though, NURBS would be cool, though Blender allegedly sucks at them. But for now I don’t care, this is gonna be fun
So, is the next series going to be a transformer? That would be coolness.
When will the part2 come?
Part 2 is loosely scheduled for December 19th
Can I ask why this is done in 2.49? It wouldn’t make the process much different would it?
Although 2.5 Alpha 0 is mostly usable there are a few things here and there that tend to slow things done. But yes, the process would be much the same. We are still testing the waters with 2.5 and so for the next few months you will be seeing a combination of 2.5 and 2.49 tutorials. We are trying to avoid doing anything in 2.5 that may potentially change in the near future (such as modeling with BMesh coming).
Hi Jonathan,
Your tutorials are very, very, very (no words). They are the best!
You spend enough time to clearly pass the technics without being boring and you give precious tips during the process. Congratulations.
I’d like to give some suggestions for you and your friends which publish tutorials here in Blender Cookie.
1 – Create different areas for separate the free tutorials from the paid tutorials. It will avoid bad comments like I heard in Citizen Exclusive: Mechanic Part 1 by Wes Burke. People will never recognize your efforts with this kind of “contamination”. The free place should only have free stuff. It is just a tip!
2 – All parts of multi-part tutorials should be published in a short time sequence. People can´t wait a lot for the next steps. By the way, where is the second part of Creating an Urban Stairway Scene – part 1 by Kernon Dillon? The second part of car modeling will be available only two weeks after the part 1. It would be better only publish the first part when you have all of them ready to publish in sequence.
3 – Categorize the tutorials by level of difficulty. Newbies need soft food but experts want more advanced information.
Again, you guys are giving all of us the opportunity of easily enter in the fantastic world of CG and we only have to say always thanks.
Best regards,
Tio Ilmo
Hello Jonathan,
I have messed around with blender for about 3 years now, and never realy got much done. I just discovered cgcookie and all of these wonderfull tutorials about a week ago and now I feel like I am modling much faster, and cleaner then ever before just from watching your videos and learning the tips you Proudly Provide.
You have gave me some thing this year that I wish I could return, and that is the ability to model. Like I said I have always played around with blender, but now its more then play. Its your imagination comeing to life. Thank you!
Jonathan,
Thanks for the excellent tutorial. You have the heart of a teacher. Please don’t apologize for going slowly. That’s what a newb like me needs! Those fine details and the logic behind them are what most “here’s the way I do it” type high-speed tut’s lack. I don’t know how many times I’ve attempted to glean info from a high-speed montage of some pro clicking here and there while I haven’t learned a thing. Explaining what you are doing and taking your time really make your tut’s stand out.
Can’t wait for part 2!!
I couldn’t have said it better myself.
PS. I just bought the source files. Well worth the $4 for such high-quality tut’s.
Can you please tell me the exact website for the blueprints? I cant seem to find it.
The reference images of the car can be found here:
http://www.flickr.com/photos/diecastcarsgroup/sets/72157619451759524/
Thank you very much!
Thanx for sharing this awesome resource with us. Enough complex and detailed.
Regards, zoli
Hi,
I appreciate your site greatly. You have a great business plan. I have always thought that simply giving tutorials away for free provides no incentive for teachers to continue for long. Making money provides that incentive and gives you reason to strive for more and better tutorials. Keeping it cheap is great because you open it up to everyone, not just the well off, -which by the way is the reason people use Blender. My request is that you would take the car to the actual finished point. I would like to see you make headlights and show how to light them. If this is outside your expertise, perhaps you could collaborate with Kernon and bring him in at the end. There are in fact tutorials on youtube on making cars in Blender, but boring doesn’t even begin to describe them and they dont cover how to make head and tail lights. i would also like to see you venture into gamemaking tutorials both with Blender and Unity. Thanks for your attention, and keep up the good work.
This is my favorite car , simple nine eleven would have been nice also . well thank you .
Thank you very much waiting for part 2
hehe great that u are so honest to say your not much of a car buff at all…
I’m not so much into cars either but however I stumbled upon that subject modelling those very often and its very interesting to finally learn about it for me:)
Thanks for the great tutorial!
Just what I was looking for long time.
PLZ i cant find the pictures on flickr – little help?
You can find the Flickr group here: http://www.flickr.com/photos/diecastcarsgroup/
The best one I have seen so far. I’m a car nut and your tutorial is what I’ve been searching for for the last two months. I can’t wait to put the knowledge to use.
How many parts are there to the Porsche tutorial?
There are several more parts lined up. The next one will be online quite soon!
Jonathan, thank you for this very nice tutorial!! Perfect rythm!
another awesome tutorial, Jonathan
(i’m about to start Part 3)
i also figured out why your tutorials are so great: you explain WHY (sorry, no Italic) you do something, like add a loop here or there, instead of just saying “do this and that, then this other thing”, like the Noob-to-Pro wikibook tutorials…it stays in my, and probably other blender users, heads, and we know more about good topology now
anyway, thanks for these awesome tutorials
“i also figured out why your tutorials are so great: you explain WHY (sorry, no Italic) you do something, like add a loop here or there, instead of just saying “do this and that, then this other thing”, like the Noob-to-Pro wikibook tutorials…it stays in my, and probably other blender users, heads, and we know more about good topology now ”
I totally do agree , He also speaks clean Midwest American English which is a plus .
2.5 search engine rocks. I searched shear and it gave me the hot key for 2.5
“Now i do want to apologise if I make any drastic or BLASPHEMOUS mistakes,” funny how cars are almost its own religion.
thank you guys so much.
I was in classes for 3d modeling with 3ds max at my community college but couldn’t afford it at home. (at least legally) so decided to try out blender. blender cookie has really made the transition a smooth one and in a week I can model almost as well as in blender as in 3ds max… and animated MUCH better. When I move on to Maya at my local college next fall I should have an even smoother transition due to all my practice. And a very round portfolio with 3 softwares I’m capable of instead of 2.
Thank you.
Thank you so much Jon. These tutorials are excellent.
hi i was just wonder why i carnt get the picture for the car it not letting me on the page ?
Is it not letting you access the Citizen download page? Are you a Citizen member?
-Jonathan
what do you mean by Citizen member
it ses This page is private
The flickr page has been made private, so nobody has access to the reference images anymore unless they buy the cgcookie thing.
Thanks so much for this tutorial. i’ve always wanted to model a car but didn’t know where to start so thanks again.
so any help plz cuz i relly want to have a go at this tut
Hi Paul – I happened to see this while I was working on a post. Please if you guys need official support please click the support button above or send an e-mail to support@cgcookie.zendesk.com. Jonathan and I both get notification on this and reminders if we don’t respond. We don’t catch every comment that comes in and want to make sure you are replied to as best we can.
Could you please send me a screen shot on what you are seeing? You should be able to view the embedded video on this page. If for some reason you cannot then you should be able to click it and view on vimeo.com (some geo-locations happen to prompt this). Or if you are a Citizen Member then you may login an download the HD video version and .blend files. Though you should be able to view for free here.
Please send me an e-mail if this helps and will work to help you.
Cheers,
W
well its not he video it is the image that is used in the video from
http://www.flickr.com/photos/diecastcarsgroup/sets/72157619451759524/
every time i go on it i get
”
This page is private.
Oops! You don’t have permission to view this page.
Here’s a link back to your home page.
“
Wes just told me that Jonathan said that they have several other photos like them http://www.flickr.com/photos/diecastcarsgroup
Wow ! Awesome !
I will see the other videos tomorrow …
I think that is the only tutorial on the web, who is like that !
(Sorry, my english is quiet bad)
Jonathin could you or someone that has the pictures provide a link to them , becuase i cannot locate them maybe a download link ( for just the pictures) if you have them would be verymuch appreciated
Hello,
The tutorial is really great! but the links don’t work anymore
So i can’t find the reference picture.
Would you possibly be so kind to upload the reference pictures again and post the download link?
Just update the post above with the download links. It seems the author has changed their flickr album around and has conflicting licensing shown. So to be safe we just wanted to reference to them above. Hope this helps!
W
http://commons.wikimedia.org/wiki/File:Porsche_911_GT3_RS_front_20090521.jpg this is the link for the Porsche referenced image!