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Tip: Creating Stable Noise Textures for Animation
January 9, 2010  |  by Kernon Dillon  |  Beginner, Kernon Dillon, Texturing, Tips, Tutorials

In this quick tip, we’ll take a look at how to easily create a procedural noise texture that’s stable during animation, unlike the default “Noise” procedural texture that’s available in Blender.

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  • 9 Comments


    1. very cool tip. thank you!

    2. Nice and useful! Had no idea these procedural textures’ behavior differed this way when animated. Thanks.

    3. Great tip. Can be use in both ways.
      Thanks Kernon :)

    4. Some limitations, but you can bake it.

    5. Sweet! That is so much better.

    6. It’s always better to use other procedurals instead of standard noise cause its’ not adjustable-flexible.

    7. that was very interesting and helpful to know..its something a start-off usually doesnt think of in first place..but its important and great to know about this technique…
      much appreciation for sharing your skills :)

    8. This helps explain some of the jittery-ness I was getting in my procedural textures during animating. Thank you for doing this tip, it will help enhance my animated textures!

    9. I still get a lot of crawlies with procedural textures as they fade into the distance on say like a ground plane. Any easy fixes for this in Blender?

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