This quick Blender tip video how to reach high levels of polygons while sculpting in Blender 2.5, such as how it is important to start from a base mesh, versus the default cube.
This quick Blender tip video how to reach high levels of polygons while sculpting in Blender 2.5, such as how it is important to start from a base mesh, versus the default cube.
So start with the default cube and subsurf, gotcha!
This makes me want to look more into both 2.5a0 and sculpting though, so thanks for this tip! =)
Thanks for this great sculpting tips. Really helpful for people who have old computer like me
Roger. No sculpting over subsurf. Will try to remember
Thanks Jonathan
Quite a nice little tip here. It helps me quite a bit seeing as my machine is not extremely powerful. (Pentium R Dual-Core with a 3GB Ram. (Yes, it is a notebook.)
I’m new to Blender. I’m worder if any way to hide part of sculpting mesh so that we can get higher reselution level with small area of at least easier to navigate.
And if we have kind of masking feature to freeze certain area like Zbrush that would be great.
Sorry for my poor English
Was this using 2.5 Alpha 0?
No, this was using one of the recent builds from graphicall.org. If I remember right I used revision 26310.
Hey guys on this. When we are hitting up new 2.5 tuts, we are going to make sure we list what build we are using going forward. /game on
More on sculpting, please
Jonathan has a tablet now!
@ammonite- Yes you can… on Windows OS, press “ALT+B”, then select the area you want to keep. To unhide just press “ALT+B” again.
It works with both, Blender 2.49b and 2.5 Alpha
Thank you for this nice tip.
Are you also encountering strange behaviors combined to Mirror modifier?
great tip..the increase in sculpting performance in 2.5 is really amazing…
the fast navigation feature is awesome…
i think they have a new approach to sculting now using raytracing and displacement maps so the whole mesh becomes more lightweight and therefor a blessing to sculpt now
thx for this great hint ..
@swims
the old (2.49) sculpting allowed for a mirrored sculpting by clicking the x, y, z, buttons in the tool options ….
i guess this feature should still be available so in case there are problems with mirror modifier u could try to apply the modifier in the stack in adavance and use the mirrored sculpt tool…
I love all the tutorials and I am very impressed with the work that is being done.
Thank you Nixon. I applied the Mirror modifier. Then worked with the Symmetry option from the Sculpting panel, X ticked.
And can confirm that it works nicely!
Hey, I’ve got a quick question… There was mention not to subsurf at the same time, but would it be reasonable to subsurf a few times, apply, then use multi-res?
I really like the fast navigate feature. Very clever.
Does anyone know where I can get Blender 2.5? Thanks! :]
Blender 2.5 Alpha 1 was just released on http://blender.org
hi…..i’m folowing the Johnny blender tut that is on utube and there is a part that is to sculpt the eye dot and i cant use the sculpt tool i select it, set it to smooth (as required) but it wont work
My computer can t go higher then 32 million (total unresponsive). tried to go to 120 million but blender stopped responding
Why can blender not increase the res in a localized area around the brush, leaving the base mesh alone? I guess you’d call it localized subdividing to increase rez for eyes, mouth. Similar to Sculptirs.
A developer has implemented this feature but it is not yet stable and has not been included with the official release. It may get added in the semi-near future.
-Jonathan
Thanks. This feature certainly would alleviate most of the problems people are having. I look forward to this feature being added to Blender.