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	<title>Comments on: Tip: High Poly Sculpting</title>
	<atom:link href="http://www.blendercookie.com/2010/01/26/tip-high-poly-sculpting/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendercookie.com/2010/01/26/tip-high-poly-sculpting/</link>
	<description>Blender Education for the blender community.</description>
	<lastBuildDate>Sun, 05 Sep 2010 20:31:50 -0500</lastBuildDate>
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		<title>By: Bob Hazard</title>
		<link>http://www.blendercookie.com/2010/01/26/tip-high-poly-sculpting/comment-page-1/#comment-6152</link>
		<dc:creator>Bob Hazard</dc:creator>
		<pubDate>Sun, 05 Sep 2010 20:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=2075#comment-6152</guid>
		<description>You can follow developments of the Unlimited Clay modifier on this blog with videos 

http://farsthary.wordpress.com/2010/09/05/yet-another-unlimited-clay-test/</description>
		<content:encoded><![CDATA[<p>You can follow developments of the Unlimited Clay modifier on this blog with videos </p>
<p><a href="http://farsthary.wordpress.com/2010/09/05/yet-another-unlimited-clay-test/" rel="nofollow">http://farsthary.wordpress.com/2010/09/05/yet-another-unlimited-clay-test/</a></p>
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	<item>
		<title>By: CamJ</title>
		<link>http://www.blendercookie.com/2010/01/26/tip-high-poly-sculpting/comment-page-1/#comment-5870</link>
		<dc:creator>CamJ</dc:creator>
		<pubDate>Wed, 25 Aug 2010 18:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=2075#comment-5870</guid>
		<description>Thanks. This feature certainly would alleviate most of the problems people are having. I look forward to this feature being added to Blender.</description>
		<content:encoded><![CDATA[<p>Thanks. This feature certainly would alleviate most of the problems people are having. I look forward to this feature being added to Blender.</p>
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	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://www.blendercookie.com/2010/01/26/tip-high-poly-sculpting/comment-page-1/#comment-5820</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Mon, 23 Aug 2010 19:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=2075#comment-5820</guid>
		<description>A developer has implemented this feature but it is not yet stable and has not been included with the official release. It may get added in the semi-near future.

-Jonathan</description>
		<content:encoded><![CDATA[<p>A developer has implemented this feature but it is not yet stable and has not been included with the official release. It may get added in the semi-near future.</p>
<p>-Jonathan</p>
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	</item>
	<item>
		<title>By: CamJ</title>
		<link>http://www.blendercookie.com/2010/01/26/tip-high-poly-sculpting/comment-page-1/#comment-5818</link>
		<dc:creator>CamJ</dc:creator>
		<pubDate>Mon, 23 Aug 2010 18:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=2075#comment-5818</guid>
		<description>Why can blender not increase the res in a localized area around the brush, leaving the base mesh alone? I guess you&#039;d call it localized subdividing to increase rez for eyes, mouth. Similar to Sculptirs.</description>
		<content:encoded><![CDATA[<p>Why can blender not increase the res in a localized area around the brush, leaving the base mesh alone? I guess you&#8217;d call it localized subdividing to increase rez for eyes, mouth. Similar to Sculptirs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mikh3x4</title>
		<link>http://www.blendercookie.com/2010/01/26/tip-high-poly-sculpting/comment-page-1/#comment-2856</link>
		<dc:creator>mikh3x4</dc:creator>
		<pubDate>Sat, 24 Apr 2010 09:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=2075#comment-2856</guid>
		<description>My computer can t go higher then 32 million (total unresponsive). tried to go to 120 million but blender stopped responding</description>
		<content:encoded><![CDATA[<p>My computer can t go higher then 32 million (total unresponsive). tried to go to 120 million but blender stopped responding</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: clecle</title>
		<link>http://www.blendercookie.com/2010/01/26/tip-high-poly-sculpting/comment-page-1/#comment-1977</link>
		<dc:creator>clecle</dc:creator>
		<pubDate>Sat, 06 Mar 2010 15:57:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=2075#comment-1977</guid>
		<description>hi.....i&#039;m folowing the Johnny blender tut that is on utube and there is a part that is to sculpt the eye dot and i cant use the sculpt tool i select it, set it to smooth (as required) but it wont work</description>
		<content:encoded><![CDATA[<p>hi&#8230;..i&#8217;m folowing the Johnny blender tut that is on utube and there is a part that is to sculpt the eye dot and i cant use the sculpt tool i select it, set it to smooth (as required) but it wont work</p>
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	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://www.blendercookie.com/2010/01/26/tip-high-poly-sculpting/comment-page-1/#comment-1801</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Sun, 21 Feb 2010 06:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=2075#comment-1801</guid>
		<description>Blender 2.5 Alpha 1 was just released on http://blender.org</description>
		<content:encoded><![CDATA[<p>Blender 2.5 Alpha 1 was just released on <a href="http://blender.org" rel="nofollow">http://blender.org</a></p>
]]></content:encoded>
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	<item>
		<title>By: Nathan</title>
		<link>http://www.blendercookie.com/2010/01/26/tip-high-poly-sculpting/comment-page-1/#comment-1799</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Sun, 21 Feb 2010 04:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=2075#comment-1799</guid>
		<description>Does anyone know where I can get Blender 2.5? Thanks! :]</description>
		<content:encoded><![CDATA[<p>Does anyone know where I can get Blender 2.5? Thanks! :]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: therealnoz</title>
		<link>http://www.blendercookie.com/2010/01/26/tip-high-poly-sculpting/comment-page-1/#comment-1440</link>
		<dc:creator>therealnoz</dc:creator>
		<pubDate>Sat, 30 Jan 2010 18:42:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=2075#comment-1440</guid>
		<description>I really like the fast navigate feature. Very clever.</description>
		<content:encoded><![CDATA[<p>I really like the fast navigate feature. Very clever.</p>
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	<item>
		<title>By: Jeremiah</title>
		<link>http://www.blendercookie.com/2010/01/26/tip-high-poly-sculpting/comment-page-1/#comment-1419</link>
		<dc:creator>Jeremiah</dc:creator>
		<pubDate>Fri, 29 Jan 2010 21:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendercookie.com/?p=2075#comment-1419</guid>
		<description>Hey, I&#039;ve got a quick question... There was mention not to subsurf at the same time, but would it be reasonable to subsurf a few times, apply, then use multi-res?</description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;ve got a quick question&#8230; There was mention not to subsurf at the same time, but would it be reasonable to subsurf a few times, apply, then use multi-res?</p>
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