In this tutorial, I show you how to create a fairly realistic-looking eyeball. The iris is made using a technique (using a circle with fractal subdivisions) I learned from a user named “Handlebar” over on the Blenderartist forums.
Support the site – Download includes:
- High resolution .mov Video
- .blend file at the state of the tutorial
- Supporting Textures






You didn’t upload the video right, or am I the only one with this error? You don’t have permission to embed it in this domain.
…and now the video is fine.
I am able to view the video just fine.
You could also make a specular map to make the veins pop out a little more, that gives a nice highlight.
Nice video, thanks.
that’s a good idea
hello
It’s a good tutorial especialy the iris technique.
But to keep raytracing calculation on your lens switch back on the tracable on it, and switch the “receive transparent” on your eyeBall mesh.
thanks for your tutorial
cool, thanks for the tip
I can’t believe the pace at which you keep publishing those tutorials.
Do you ever sleep?
Thank you so much!
i can sleep when i’m dead
I suggested this tutorial just last week and here it is! wow
Everything is so QUIET! I can’t hear anything in your tutorials.
sounds ok to me, might check your speakers?
So, if I don’t have photoshop, how do I do this glow stuff in GIMP? Great tutorial though.
not sure, i’ve not used gimp :{
@Will:
Well just use the Gradient tool in radial mode. You can do a gradient from one colour to another or you can fade out (color to transparency).
You can also quickly duplicate the layer which your gradient is on and then experiment with colours/ blending modes to get the desired (or unexpected) results.
Thanks! Good stuff.
Hey, good stuff. You talked about a lot of things I’ve not thought of. Thanks a bunch!
Watch and learn . Thank you Mr. Ward .
Great tutorial! What version of Blender 2.5 is this, Alpha 0 or a newer release?
Apologies, you said in the tutorial that you were using Alpha 0. I need to watch the whole thing before I go ahead and comment.
I love to see you guys using 2.5 it gets me more familiar with the new button locations all the time.
thanks for another informative tutorial!!
So does this lend itself to being animate-able in terms of the pupil dilating?
@ DAVID WARD
Thanks for this great tutorial!
Try to talk a bit less to yourself and more to the virtual audience.
Repeat the keyboard-shortcuts of every step taken even if it’s simple things like “g” for grab or “s” for scale.
Redundancy in tutorials is never a bad thing. And less mumbling please …
Just a well-intentioned advice. Don’t get me wrong, please.
For the transparent shadow problem:
You can try Shadow->Receive Transparent option turned on on the inner sphere material.
Hi great tutorial and perfect timing for me
. Just a small note, in the space-bar search menu there is a option for exporting UV layout. you can save it in .svg and .eps and Gimp can open them. The only small catch is photo shop won’t, but if you re-save them in gimp as a jpg or png it will.
Very nice tutorial! It was a treat to watch from a technical stand point and *any* tutorial that explores 2.50 gets my attention… Your mistakes, while a bit time consuming, were perhaps just as revealing in regards to the 2.50 ui as what you got right.
Great Tutorial David. I tried it myself with great results!! Thanks!
Wow, that’s one pretty good looking eye you got there David! I feel like the inner circle with the lighter texture should have more regular shape (more circular) but maybe that’s just me and likely easy to fix. Great one, thank you!
Soy un novato en blender y me gusto mucho su tutorial. Lo estoy trabajando en la versiòn 2.49b y quisiera que me ayudara para saber lo siguiente: en el video, a los 9:35 usted selecciona un circulo de vèrtices de una sola vez, y no uno por uno. ¿como hace eso? ya que he buscado en internet y no he encontrado la forma de hacerlo. Le agrdeceria me ayudara
Cordial saludo
Fredy
Me respondo a mi mismo. Era pulsando la tecla alt y seleccionando una arista. Gracias
in 10:34 you add another ring to the sphere. ¿how do you do?
ctrl + r (loopcut)
at 13:57 of the video when i move the big circle those two little circles move with it
at 13:57 of the video when i move the big circle those two little circles move with it [2]
Material > option > traceable
what’s the use??
“Traceable” determines whether a material receives ray tracing during render time.
Thanks! Jonathan
Legend of the tools in videos
which photoshop are you using?
i figure it out………….
Photoshop it’s eaaier than i thought
thanks for the tut