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Creating an Eyeball
February 8, 2010  |  by David Ward  |  Beginner, David Ward, Featured, Modeling, Texturing, Tutorials

In this tutorial, I show you how to create a fairly realistic-looking eyeball. The iris is made using a technique (using a circle with fractal subdivisions) I learned from a user named “Handlebar” over on the Blenderartist forums.

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  • 39 Comments


    1. You didn’t upload the video right, or am I the only one with this error? You don’t have permission to embed it in this domain.

    2. I am able to view the video just fine.

    3. You could also make a specular map to make the veins pop out a little more, that gives a nice highlight.

      Nice video, thanks.

    4. hello

      It’s a good tutorial especialy the iris technique.
      But to keep raytracing calculation on your lens switch back on the tracable on it, and switch the “receive transparent” on your eyeBall mesh.

      thanks for your tutorial

    5. I can’t believe the pace at which you keep publishing those tutorials.
      Do you ever sleep?
      Thank you so much!

    6. I suggested this tutorial just last week and here it is! wow

    7. Everything is so QUIET! I can’t hear anything in your tutorials.

    8. So, if I don’t have photoshop, how do I do this glow stuff in GIMP? Great tutorial though.

    9. @Will:

      Well just use the Gradient tool in radial mode. You can do a gradient from one colour to another or you can fade out (color to transparency).
      You can also quickly duplicate the layer which your gradient is on and then experiment with colours/ blending modes to get the desired (or unexpected) results.

    10. Hey, good stuff. You talked about a lot of things I’ve not thought of. Thanks a bunch!

    11. Watch and learn . Thank you Mr. Ward .

    12. Great tutorial! What version of Blender 2.5 is this, Alpha 0 or a newer release?

      • Apologies, you said in the tutorial that you were using Alpha 0. I need to watch the whole thing before I go ahead and comment.

    13. I love to see you guys using 2.5 it gets me more familiar with the new button locations all the time.

      thanks for another informative tutorial!!

    14. So does this lend itself to being animate-able in terms of the pupil dilating?

    15. @ DAVID WARD

      Thanks for this great tutorial!

      Try to talk a bit less to yourself and more to the virtual audience.
      Repeat the keyboard-shortcuts of every step taken even if it’s simple things like “g” for grab or “s” for scale.
      Redundancy in tutorials is never a bad thing. And less mumbling please …
      Just a well-intentioned advice. Don’t get me wrong, please.

    16. For the transparent shadow problem:
      You can try Shadow->Receive Transparent option turned on on the inner sphere material.

    17. Hi great tutorial and perfect timing for me :) . Just a small note, in the space-bar search menu there is a option for exporting UV layout. you can save it in .svg and .eps and Gimp can open them. The only small catch is photo shop won’t, but if you re-save them in gimp as a jpg or png it will.

    18. Very nice tutorial! It was a treat to watch from a technical stand point and *any* tutorial that explores 2.50 gets my attention… Your mistakes, while a bit time consuming, were perhaps just as revealing in regards to the 2.50 ui as what you got right.

    19. Great Tutorial David. I tried it myself with great results!! Thanks!

    20. Wow, that’s one pretty good looking eye you got there David! I feel like the inner circle with the lighter texture should have more regular shape (more circular) but maybe that’s just me and likely easy to fix. Great one, thank you!

    21. Soy un novato en blender y me gusto mucho su tutorial. Lo estoy trabajando en la versiòn 2.49b y quisiera que me ayudara para saber lo siguiente: en el video, a los 9:35 usted selecciona un circulo de vèrtices de una sola vez, y no uno por uno. ¿como hace eso? ya que he buscado en internet y no he encontrado la forma de hacerlo. Le agrdeceria me ayudara

      Cordial saludo

      Fredy

    22. in 10:34 you add another ring to the sphere. ¿how do you do?

    23. at 13:57 of the video when i move the big circle those two little circles move with it

    24. at 13:57 of the video when i move the big circle those two little circles move with it [2]

    25. Material > option > traceable

      what’s the use??

    26. Thanks! Jonathan

      Legend of the tools in videos
      :D

    27. which photoshop are you using?

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