This blender video tutorial provides an introduction to some fundamental animation techniques. The techniques covered are Drag, Follow-Through, and Overlapping Action.
Support the site – Download includes:
- High resolution .mov Video
- .blend file at the state of the tutorial








Cool, have lots of schoolwork to do right now but I watch this when I’m finished…
I watched the streamed version and the animation looked normal and smooth to me.
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Nice tutorial, thanks Kernon
Nice Tutorial, nice use of the BSoD page as well. Keep up the good work…
While I liked this tutorial, I’m gonna be a bit of a party-pooper and provide some criticism. After about 15 minutes I began to get a bit bored and decided to skip big chunks of the video. In the end however, I didn’t feel like I missed a whole lot. I think you provide good information and nice techniques, but I’d like to see a bit more pace in your future video tutorials. Especially since I think you might be holding back for us. Also, are you recording the video and audio separately? I sometimes feel like you’re going too fast for yourself.
I know I sound like a big whiner in this post, but I really do like your tutorials and I hope to see more of them in the future. =)
I agree. Most Blender tutorials are given by guys who I’m sure are mega experts in the software, however none of them is a tutor. By that I mean they don’t teach, they just show. Also they show ‘on the fly’, no planning gone into how the viewer is going to understand the material or how the particular demonstration is going to build on each stage of the ‘tutorial’. These guys are great ‘blenders’ but they are not teachers. too many assumptions and too many skipped steps.
I, respectfully, totally disagree.
Nice precise tutorial as usual Kernon. You always make me discover tips I wish I had known from the very beginning I started using blender.
Keep up the good work! And congrats to the whole team for the great education website
Bernard
Very glad to see an emphasis on animation!!!
Just having started with Blender, I find your tutorials awesome.
I would like to see some tutorials now and then, which focus on fundamental concepts, like the “topology flow” tutorial, or the concept of “Drag, Follow-Through” in Kernon’s last one, which also showed what the often used phrase “tweaking the IPO curves” means (with less emphasis on how to move the points, but explaining why to move them).
I.e. the level above pushing a vertex from a to b…. The concepts advanced users may take for granted and tend to skip over them with a short phrase in their tutorials, but which are not obvious for beginners. Once explained, they become obvious….
Good job! I would like to see a tutorial on materials and normal maps and all that stuff.
Yes , another very nice educational video .
Very cool ! I was searching something like this.
Very interesting tutorial- makes me realise I stillhave so much to learn1
I’m lusting for a second part on this introduction to animation! Maybe how to create a simple rig like the ball with a tail that “Animation Mentor” students use, and then make some animation?
I love BlenderCookie!
PS: the link under “View” in the Citizen page that directs to this page doesn’t work.
thnks Kernon…I have your dvd and you are a great source of info that is well layed out. I can always learn lots from you
Ok, is it just me, or is Kernon really Mr. Masey? “MMK Children. Now here’s where we’re going to tweak our IPO curves. Now, Eric, stop hitting Kyle with your keyframe editor, mmk?”
Great tutorial. Again, a great beginning step that doesn’t leave us fresh beginners in the dark, and really explains why you would use the IPO editor and how it relates to your armatures.
I agree Kernon can get a bit long-winded on pacing, but the information is still great.
Nice Tutorial
Thanks Kernon
Great tut…..I would like to learn more of the animation style, I have been soaking up the tutorials and following the blender movie project….I would love to some day begin teaching tut’s on a site like this to give back to an organization who gives so much to others……thanks and keep up the good work Kernon…..btw saving up for a membership to the site……thanks again and have a great day…..
I’m not exactly sure where to ask this…
but how do you get XYZ rotation vectors instead of WXYZ quaternions??
never mind…
I’ve built a calculator…
could you post one of these videos for 2.5? cause i started with 2.5 and the format looks very different….