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Creating Fur with the Particle System
April 9, 2010  |  by David Ward  |  David Ward, Featured, Intermediate, Particles, all

In this Blender 2.5 Video Tutorial, I go further with the particle hair system and cover the creation of fur in multiple layers.

Keep watching at the end, as I added some lighting tips to get a better-looking render.

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  • .blend file at the state of the tutorial

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  • 24 Comments


    1. Very nice tutorial. Thank you for that :)

    2. Hi David,

      Thank for another great tutorial!
      Here’s a description of b-splines I got of the blender wiki:

      B-Spline: Interpolate hair using B-Splines. This may be an option for you if you want to use low Render values. You loose a bit of control but gain smoother paths.

      Robert

    3. One thing dose the Crtl+Tab Shortcut works for shifting between object and veight paint mode?

    4. Why didn’t you just use one vertex group and invert it for the short (or long) fur?

    5. if he had inverted it there would be hair in the eyes

    6. Hi David – the “Download” version of this tutorial is not working. It shows as being only 7.7 Mb and the ZIP won’t open. I just wanted you to know. Thanks for all your work on these tutorials. I appreciate it. – Robert

      • Hi Robert – the internet gate keepers didn’t like me very much when I uploaded that. I am re-uploading now though 120MB of it. If you have any more questions, etc.. please send an e-mail to support@cgcookie.zendesk.com This way we will be sure to see it, as it notifies us and slaps us in the face if we don’t respond. ;)

        Cheers, – W

        • Thanks Wes for the quick response! The download version is working now.

          Thanks to everyone at CG Cookie. I’m glad to be a Citizen.

          Robert
          :-)

    7. Thanks for the nice tut David, it was rather informative indeed. I learned a lot lately from the hair tutorials about particles and strands, thanks again.

    8. my blender is not looking like that my blender is white and has only one tab at the bottom
      can anyone help

    9. Reducing the bias on buffer-shadow lights is a useful tip. However, while it helps with the fur, it can wreak havoc on harder surfaces. I suppose this is an instance where you’d want to use two lights at the same location — one for the fur, one for the surfaces.

      Also, this stuff looks great with a really bright rim light (placed almost exactly behind the character). Thanks for the tutorial!

    10. awesome work. Thanks for the addendum at the end. Shows dedication and passion for teaching us.

      Just curious: As an alternative to painting vertex groups on the head mesh, can you duplicate certain faces of the mesh, make it a separate object, and use that as the source of hair? Pretty much like how a wig is a thin layer you put on top of your scalp. Not sure if that will cause more work or if it’s just the same.

    11. David Ward, your set of tutorials about hair and fur with Blender 2.5 are great. Please keep up the excellent work you’re doing.

      John Garcia, when I first started doing hair I used that duplication technique. But now I prefer to have the hair on the mesh of the character itself. Keeps the Blender file much cleaner and works great.

    12. Spencer Imbleau

      Probly the word tut you ever did no offence. i didnt get a WORD you said, also u kept messing up soo much. You probly should have redone it again. its very very VERY unclear. Sorry for harshness, but you deserve it for making me watch this…

      • We make sure we don’t edit on mistakes so that you can see how to get out of them if you make them yourself. Though there is a good way to critique and a bad way, but I can’t believe David held you at your desk to watch this, crazy… I will talk with him. ;)

        But hugs all around and back to Blending. Cheers, W

    13. Great job! I loved it! However, I think you need to do an additional tut. Could you please make one on wet hair/fur and wind moving the hair/fur, like something you would find in a stormy scene-rain falling on the hair, getting it wet, wind blowing it, etc.

      And to Spencer Imbleau, I thought this tut was done very well. If you want to see unclear and unproffesional, just look around online. After working with those for a while, I am totally and completely thankful for websites like Blendercookie.

      Keep up the good work!

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