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	<title>Blender Tutorials Downloads Videos &#38; Education - Blender Cookie &#187; Animation</title>
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		<title>Series: Creating a Stylized Dragon &#8211; Part 9</title>
		<link>http://www.blendercookie.com/2010/09/07/a-stylized-dragon-part-9/</link>
		<comments>http://www.blendercookie.com/2010/09/07/a-stylized-dragon-part-9/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 00:33:09 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[all]]></category>
		<category><![CDATA[dragon]]></category>
		<category><![CDATA[rigging]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3748</guid>
		<description><![CDATA[
			
				
			
		
In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing [...]]]></description>
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<p>In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we&#8217;ll look into setting up a good composition with props and lighting.</p>
<p>In this ninth and final part, we go into some different lighting setups, and then jump in and do a walk cycle for this quadrupedal creature. I then briefly go over the Non-Linear Action editor, and we do a head side-to-side motion as the walk cycle loops. .</p>
<p><a href="http://www.blendercookie.com/2010/06/17/series-stylized-dragon-part-1/" target="_blank">Part 1</a> | <a href="http://www.blendercookie.com/2010/06/21/series-creating-a-stylized-dragon-part-2/" target="_blank">Part 2 </a>| <a href="http://www.blendercookie.com/2010/06/28/stylized-dragon-part-3/">Part 3</a> | <a href="http://www.blendercookie.com/2010/07/05/series-creating-a-stylized-dragon-part-4-part-1">Part 4</a> | <a href="http://www.blendercookie.com/2010/07/15/a-stylized-dragon-part-5/" target="_self">Part 5 </a>| <a href="http://www.blendercookie.com/2010/07/20/a-stylized-dragon-part-6/">Part 6</a> | <a href="http://www.blendercookie.com/2010/08/07/series-creating-a-stylized-dragon-part-7/">Part 7</a> | <a href="http://www.blendercookie.com/2010/08/22/stylized-dragon-part-8/">Part 8</a> | <a href="http://www.blendercookie.com/2010/09/07/a-stylized-dragon-part-9/">Part 9</a></p>
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		<item>
		<title>Series: Creating a Stylized Dragon &#8211; Part 8</title>
		<link>http://www.blendercookie.com/2010/08/22/stylized-dragon-part-8/</link>
		<comments>http://www.blendercookie.com/2010/08/22/stylized-dragon-part-8/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 17:09:27 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[dragon]]></category>
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		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3672</guid>
		<description><![CDATA[
			
				
			
		
In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing [...]]]></description>
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			</a>
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<p>In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we&#8217;ll look into setting up a good composition with props and lighting.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">In this seventh Blender 2.5 Video Tutorial, I show you some tweaks I did to the texture map, and show you how it looks with the Toon shader applied (along with some SSS &#8211; SubSurface Scattering), then I jump in and build the rig.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Thanks to TMT and veeQue for their quick tips (sorry I forgot your names in the video <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ).</div>
<p>In this eighth  part, we go ahead and apply the rig to the model, and clean up some of the auto-weight painting on the head. I show you a few tips on the cloth sim, but ultimately, we stick with the original weight painting. I play with a couple of different poses, then I append the tower and perch ol&#8217; Quaid on the top in a nice ferocious roaring pose.</p>
<p><a href="http://www.blendercookie.com/2010/06/17/series-stylized-dragon-part-1/" target="_blank">Part 1</a> | <a href="http://www.blendercookie.com/2010/06/21/series-creating-a-stylized-dragon-part-2/" target="_blank">Part 2 </a>| <a href="http://www.blendercookie.com/2010/06/28/stylized-dragon-part-3/">Part 3</a> | <a href="http://www.blendercookie.com/2010/07/05/series-creating-a-stylized-dragon-part-4-part-1">Part 4</a> | <a href="http://www.blendercookie.com/2010/07/15/a-stylized-dragon-part-5/" target="_self">Part 5 </a>| <a href="http://www.blendercookie.com/2010/07/20/a-stylized-dragon-part-6/">Part 6</a> | <a href="http://www.blendercookie.com/2010/08/07/series-creating-a-stylized-dragon-part-7/">Part 7</a></p>
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<h6>Support the site &#8211; Download includes:</h6>
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		<title>Series: Creating a Stylized Dragon &#8211; Part 7</title>
		<link>http://www.blendercookie.com/2010/08/07/series-creating-a-stylized-dragon-part-7/</link>
		<comments>http://www.blendercookie.com/2010/08/07/series-creating-a-stylized-dragon-part-7/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 18:51:26 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[dragon]]></category>
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		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3579</guid>
		<description><![CDATA[
			
				
			
		
In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; height:50px;padding-bottom:10px;margin-left: 10px;margin-right:10px;margin-bottom:10px;position:relative;">
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			</a>
		</div>
<p>In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we&#8217;ll look into setting up a good composition with props and lighting.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">In this seventh Blender 2.5 Video Tutorial, I show you some tweaks I did to the texture map, and show you how it looks with the Toon shader applied (along with some SSS &#8211; SubSurface Scattering), then I jump in and build the rig.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Thanks to TMT and veeQue for their quick tips (sorry I forgot your names in the video <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ).</div>
<p>In this seventh Blender 2.5 Video Tutorial, I show you some tweaks I did to the texture map, and show you how it looks with the Toon shader applied (along with some SSS &#8211; SubSurface Scattering), then I jump in and build the rig.</p>
<p>Thanks to TMT and veeQue for their quick tips (sorry I forgot your names in the video <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ).</p>
<p><a href="http://www.blendercookie.com/2010/06/17/series-stylized-dragon-part-1/" target="_blank">Part 1</a> | <a href="http://www.blendercookie.com/2010/06/21/series-creating-a-stylized-dragon-part-2/" target="_blank">Part 2 </a>| <a href="http://www.blendercookie.com/2010/06/28/stylized-dragon-part-3/">Part 3</a> | <a href="http://www.blendercookie.com/2010/07/05/series-creating-a-stylized-dragon-part-4-part-1">Part 4</a> | <a href="http://www.blendercookie.com/2010/07/15/a-stylized-dragon-part-5/" target="_self">Part 5 </a>| <a href="http://www.blendercookie.com/2010/07/20/a-stylized-dragon-part-6/">Part 6</a> | <a href="http://www.blendercookie.com/2010/08/07/stylized-dragon-part-7/">Part 7</a></p>
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<h6>Support the site &#8211; Download includes:</h6>
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<li>.blend file at the state of the tutorial</li>
<li>Supporting Textures</li>
</ul>
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		<title>Using the Human Meta-Rig</title>
		<link>http://www.blendercookie.com/2010/07/30/using-the-human-meta-rig/</link>
		<comments>http://www.blendercookie.com/2010/07/30/using-the-human-meta-rig/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 23:31:28 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[all]]></category>
		<category><![CDATA[2.53]]></category>
		<category><![CDATA[Meta-rig]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3549</guid>
		<description><![CDATA[
			
				
			
		
In this Blender 2.53 video tutorial, I show you how to add the Human Meta-Rig, and set it up with constraints and such for easier and faster rig creation. 
I also will walk you through how to recover your project files from a crash.  My project crashes halfway into the video, so you will [...]]]></description>
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			</a>
		</div>
<p>In this Blender 2.53 video tutorial, I show you how to add the Human Meta-Rig, and set it up with constraints and such for easier and faster rig creation. </p>
<p>I also will walk you through how to recover your project files from a crash.  My project crashes halfway into the video, so you will get to see this first hand. <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Tip: Simplify Animation Curves</title>
		<link>http://www.blendercookie.com/2010/07/26/tip-simplify-animation-curves/</link>
		<comments>http://www.blendercookie.com/2010/07/26/tip-simplify-animation-curves/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 02:09:56 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Beginner]]></category>
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		<category><![CDATA[Jonathan Williamson]]></category>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=3534</guid>
		<description><![CDATA[
			
				
			
		
In this quick Blender 2.5 video tip we demonstrate how to simplify messy animation curves using one of the new Addons in Blender 2.53. This video also demoes using the Record feature in Blender to keyframe the live movement of an object.

]]></description>
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			</a>
		</div>
<p>In this quick Blender 2.5 video tip we demonstrate how to simplify messy animation curves using one of the new Addons in Blender 2.53. This video also demoes using the Record feature in Blender to keyframe the live movement of an object.</p>
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		<title>Game Engine: Simple Character Part 2</title>
		<link>http://www.blendercookie.com/2010/05/20/game-engine-part-2/</link>
		<comments>http://www.blendercookie.com/2010/05/20/game-engine-part-2/#comments</comments>
		<pubDate>Fri, 21 May 2010 02:38:19 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[David Ward]]></category>
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		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[all]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[part 2]]></category>
		<category><![CDATA[simple Character]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3044</guid>
		<description><![CDATA[
			
				
			
		
In this Blender Video Game Engine Tutorial, I cover setting up gravity dynamics, boxes that can be pushed around with Eddie, a &#8220;pushing&#8221; pose that Eddie goes into while doing the pushing (a &#8220;near&#8221; sensor). We also go into multiple scenes, and going back and forth between them, as well as a scene reset, in [...]]]></description>
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			</a>
		</div>
<p>In this Blender Video Game Engine Tutorial, I cover setting up gravity dynamics, boxes that can be pushed around with Eddie, a &#8220;pushing&#8221; pose that Eddie goes into while doing the pushing (a &#8220;near&#8221; sensor). We also go into multiple scenes, and going back and forth between them, as well as a scene reset, in case you fall into the oblivion.</p>
<p>View <a href="http://www.blendercookie.com/2010/05/13/game-enginecharacter-part-1/" target="_blank">Part 1</a></p>
<p><a href="http://www.blendercookie.com/2010/05/13/game-enginecharacter-part-1/" target="_blank"></a><br />
<a href="http://www.youtube.com/watch?v=YBs6kfudDko" target="_blank">View youtube teaser video on what this series will cover.</a></p>
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		<title>Game Engine: Simple Character Part 1</title>
		<link>http://www.blendercookie.com/2010/05/13/game-enginecharacter-part-1/</link>
		<comments>http://www.blendercookie.com/2010/05/13/game-enginecharacter-part-1/#comments</comments>
		<pubDate>Fri, 14 May 2010 04:20:13 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[logic]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3013</guid>
		<description><![CDATA[
			
				
			
		
In this first section of this Blender 2.5 Video Tutorial, I cover the creation of a game-friendly model (i.e. low-polygon), texturing, rigging, animating, and bringing it into the game engine with basic forward and back controls, as well as turning left and right, and running.
The first 8 minutes of the video is a time lapse [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; height:50px;padding-bottom:10px;margin-left: 10px;margin-right:10px;margin-bottom:10px;position:relative;">
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			</a>
		</div>
<p>In this first section of this Blender 2.5 Video Tutorial, I cover the creation of a game-friendly model (i.e. low-polygon), texturing, rigging, animating, and bringing it into the game engine with basic forward and back controls, as well as turning left and right, and running.</p>
<p>The first 8 minutes of the video is a time lapse video of me modeling and rigging a quick low poly character. If you are unfamiliar with this part of it please visit my<a href="http://www.blendercookie.com/2010/01/04/rigging-an-alien/" target="_blank"> alien rigging series here on Blender Cookie</a>. With this series we wanted to focus a bit more on the game engine.</p>
<p>View <a href="http://www.blendercookie.com/2010/05/20/game-engine-part-2/" target="_self">Part 2</a></p>
<p><a href="http://www.youtube.com/watch?v=YBs6kfudDko" target="_blank">View youtube teaser video on what this series will cover.</a></p>
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<h6>Support the site &#8211; Download includes:</h6>
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		<title>Rigging Easy-to-animate Fingers</title>
		<link>http://www.blendercookie.com/2010/05/13/rigging-easy-to-animate-fingers/</link>
		<comments>http://www.blendercookie.com/2010/05/13/rigging-easy-to-animate-fingers/#comments</comments>
		<pubDate>Thu, 13 May 2010 06:00:38 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
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		<category><![CDATA[hand]]></category>
		<category><![CDATA[rigging]]></category>
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		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3004</guid>
		<description><![CDATA[
			
				
			
		
In this Blender 2.5 video tutorial we take on the process of rigging the fingers to a human hand with only a few bones and constraints. This technique leaves you with fingers that are very easy to animate and control without the need for IKs or Drivers. 
Note: this tutorial technique is based on the [...]]]></description>
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			</a>
		</div>
<p>In this Blender 2.5 video tutorial we take on the process of rigging the fingers to a human hand with only a few bones and constraints. This technique leaves you with fingers that are very easy to animate and control without the need for IKs or Drivers. </p>
<p>Note: this tutorial technique is based on the original Russian tutorial from Dimetri here: http://vimeo.com/10685206 Great thanks out to <a href="http://www.vimeo.com/user1699068">Dimetri</a> for talking with us and creating some awesome rigs. </p>
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		<title>Creating Hair in Motion</title>
		<link>http://www.blendercookie.com/2010/04/07/creating-hair-in-motion/</link>
		<comments>http://www.blendercookie.com/2010/04/07/creating-hair-in-motion/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 05:25:33 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[FX]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[blowing]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[wind]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=2717</guid>
		<description><![CDATA[
			
				
			
		
In this blender video tutorial, I expand on the previous hair tutorial and go over adding motion to the hair. 
We will also cover normal residual motion, as well as adding dynamic wind.

Support the site &#8211; Download includes:

High resolution .mov Video
.blend file at the state of the tutorial










]]></description>
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			</a>
		</div>
<p>In this blender video tutorial, I expand on the previous <a href="http://www.blendercookie.com/2010/03/16/creating-hair/">hair tutorial </a>and go over adding motion to the hair. </p>
<p>We will also cover normal residual motion, as well as adding dynamic wind.</p>
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		<title>Rigging a Pupil for Dilation</title>
		<link>http://www.blendercookie.com/2010/03/13/rigging-a-pupil-for-dilation/</link>
		<comments>http://www.blendercookie.com/2010/03/13/rigging-a-pupil-for-dilation/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 14:01:21 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[dilation]]></category>
		<category><![CDATA[eye]]></category>
		<category><![CDATA[pupil]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=2576</guid>
		<description><![CDATA[
			
				
			
		
In this Blender 2.5 video tutorial we show you how to use driven  shape-keys to dilate the pupil of an eye. The tutorial also demonstrates  how to use custom bone shapes and limiting the transformation of a bone  via constraints.
Note: this tutorial uses the official Blender 2.5 Alpha 2 release.

Support the site [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; height:50px;padding-bottom:10px;margin-left: 10px;margin-right:10px;margin-bottom:10px;position:relative;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.blendercookie.com%2F2010%2F03%2F13%2Frigging-a-pupil-for-dilation%2F"><br />
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			</a>
		</div>
<p>In this Blender 2.5 video tutorial we show you how to use driven  shape-keys to dilate the pupil of an eye. The tutorial also demonstrates  how to use custom bone shapes and limiting the transformation of a bone  via constraints.</p>
<p><strong>Note: this tutorial uses the official Blender 2.5 Alpha 2 release.</strong></p>
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