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	<title>Blender Tutorials Downloads Videos &#38; Education - Blender Cookie &#187; David Ward</title>
	<atom:link href="http://www.blendercookie.com/category/david-ward/feed/" rel="self" type="application/rss+xml" />
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	<description>Blender Education for the blender community.</description>
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		<title>Series: Creating a Stylized Dragon &#8211; Part 8</title>
		<link>http://www.blendercookie.com/2010/08/22/stylized-dragon-part-8/</link>
		<comments>http://www.blendercookie.com/2010/08/22/stylized-dragon-part-8/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 17:09:27 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[dragon]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3672</guid>
		<description><![CDATA[
			
				
			
		
In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing [...]]]></description>
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<p>In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we&#8217;ll look into setting up a good composition with props and lighting.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">In this seventh Blender 2.5 Video Tutorial, I show you some tweaks I did to the texture map, and show you how it looks with the Toon shader applied (along with some SSS &#8211; SubSurface Scattering), then I jump in and build the rig.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Thanks to TMT and veeQue for their quick tips (sorry I forgot your names in the video <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ).</div>
<p>In this eighth  part, we go ahead and apply the rig to the model, and clean up some of the auto-weight painting on the head. I show you a few tips on the cloth sim, but ultimately, we stick with the original weight painting. I play with a couple of different poses, then I append the tower and perch ol&#8217; Quaid on the top in a nice ferocious roaring pose.</p>
<p><a href="http://www.blendercookie.com/2010/06/17/series-stylized-dragon-part-1/" target="_blank">Part 1</a> | <a href="http://www.blendercookie.com/2010/06/21/series-creating-a-stylized-dragon-part-2/" target="_blank">Part 2 </a>| <a href="http://www.blendercookie.com/2010/06/28/stylized-dragon-part-3/">Part 3</a> | <a href="http://www.blendercookie.com/2010/07/05/series-creating-a-stylized-dragon-part-4-part-1">Part 4</a> | <a href="http://www.blendercookie.com/2010/07/15/a-stylized-dragon-part-5/" target="_self">Part 5 </a>| <a href="http://www.blendercookie.com/2010/07/20/a-stylized-dragon-part-6/">Part 6</a> | <a href="http://www.blendercookie.com/2010/08/07/series-creating-a-stylized-dragon-part-7/">Part 7</a></p>
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		<title>Using the Human Meta-Rig</title>
		<link>http://www.blendercookie.com/2010/07/30/using-the-human-meta-rig/</link>
		<comments>http://www.blendercookie.com/2010/07/30/using-the-human-meta-rig/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 23:31:28 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=3549</guid>
		<description><![CDATA[
			
				
			
		
In this Blender 2.53 video tutorial, I show you how to add the Human Meta-Rig, and set it up with constraints and such for easier and faster rig creation. 
I also will walk you through how to recover your project files from a crash.  My project crashes halfway into the video, so you will [...]]]></description>
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			</a>
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<p>In this Blender 2.53 video tutorial, I show you how to add the Human Meta-Rig, and set it up with constraints and such for easier and faster rig creation. </p>
<p>I also will walk you through how to recover your project files from a crash.  My project crashes halfway into the video, so you will get to see this first hand. <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Playing with the Array modifier, AO and Tangent Normals&#8230;</title>
		<link>http://www.blendercookie.com/2010/07/21/and-tangent-normals/</link>
		<comments>http://www.blendercookie.com/2010/07/21/and-tangent-normals/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 04:18:43 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Beginner]]></category>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=3519</guid>
		<description><![CDATA[
			
				
			
		
In this Blender 2.5 Video Mini-tutorial, I go over how to use the Array Modifier, and then go on to bake the Ambient Occlusion and Tangent Normals.

Support the site &#8211; Download includes:

High resolution .mov Video
.blend file at the state of the tutorial
Supporting Textures







]]></description>
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<p>In this Blender 2.5 Video Mini-tutorial, I go over how to use the Array Modifier, and then go on to bake the Ambient Occlusion and Tangent Normals.</p>
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		<title>Series: Creating a Stylized Dragon &#8211; Part 6</title>
		<link>http://www.blendercookie.com/2010/07/20/a-stylized-dragon-part-6/</link>
		<comments>http://www.blendercookie.com/2010/07/20/a-stylized-dragon-part-6/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 02:59:15 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[David Ward]]></category>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=3499</guid>
		<description><![CDATA[
			
				
			
		
In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; height:50px;padding-bottom:10px;margin-left: 10px;margin-right:10px;margin-bottom:10px;position:relative;">
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			</a>
		</div>
<p>In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we&#8217;ll look into setting up a good composition with props and lighting.</p>
<p>In this part 6, I go over a few more tricks on baking, and go ahead and add a &#8220;jaw open&#8221; shapekey so we can see inside the mouth. Then we jump into Photoshop to do some cleanup on the texture.</p>
<p><a href="http://www.blendercookie.com/2010/06/17/series-stylized-dragon-part-1/" target="_blank">Part 1</a> | <a href="http://www.blendercookie.com/2010/06/21/series-creating-a-stylized-dragon-part-2/" target="_blank">Part 2 </a>| <a href="http://www.blendercookie.com/2010/06/28/stylized-dragon-part-3/">Part 3</a> | <a href="http://www.blendercookie.com/2010/07/05/series-creating-a-stylized-dragon-part-4-part-1">Part 4</a> | <a href="http://www.blendercookie.com/2010/07/15/a-stylized-dragon-part-5/" target="_self">Part 5 </a>| <a href="http://www.blendercookie.com/2010/07/20/a-stylized-dragon-part-6/">Part 6</a></p>
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		<title>Series: Creating a Stylized Dragon &#8211; Part 5</title>
		<link>http://www.blendercookie.com/2010/07/15/a-stylized-dragon-part-5/</link>
		<comments>http://www.blendercookie.com/2010/07/15/a-stylized-dragon-part-5/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 16:16:05 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[David Ward]]></category>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=3488</guid>
		<description><![CDATA[
			
				
			
		
In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing [...]]]></description>
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			</a>
		</div>
<p>In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we&#8217;ll look into setting up a good composition with props and lighting.</p>
<p>In this fifth part, I add seams to the model and unwrap the UVs, followed by a high-rez sculpt to give some subtle scales here and there. I then create a tangent normal map to apply to the low-rez version, and also bake the Ambient Occlusion.</p>
<p><a href="http://www.blendercookie.com/2010/06/17/series-stylized-dragon-part-1/" target="_blank">Part 1</a> | <a href="http://www.blendercookie.com/2010/06/21/series-creating-a-stylized-dragon-part-2/" target="_blank">Part 2 </a>| <a href="http://www.blendercookie.com/2010/06/28/stylized-dragon-part-3/">Part 3</a> | <a href="http://www.blendercookie.com/2010/07/05/series-creating-a-stylized-dragon-part-4-part-1">Part 4</a> | <a href="http://www.blendercookie.com/2010/07/15/a-stylized-dragon-part-5/" target="_self">Part 5 </a>| <a href="http://www.blendercookie.com/2010/07/20/a-stylized-dragon-part-6/">Part 6</a></p>
<div class="support_box">
<h6>Support the site &#8211; Download includes:</h6>
<ul class="checklist">
<li>High resolution .mov Video</li>
<li>.blend file at the state of the tutorial</li>
<li>Supporting Textures</li>
</ul>
<div class="support_purchase"><a class="ec_ejc_thkbx" onclick="javascript:return EJEJC_lc(this);" href="https://www.e-junkie.com/ecom/gb.php?c=cart&amp;i=776620&amp;cl=82580&amp;ejc=2" target="ej_ejc"><img class="alignnone" title="Purchase Source Files" src="http://cgcookie.com/assets/network/cgc_purchase_4usd.jpg" alt="" width="180" height="140" /></a></div>
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<h2>Part 1</h2>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="900" height="506" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13351310&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="900" height="506" src="http://vimeo.com/moogaloop.swf?clip_id=13351310&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>Part 2</h2>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="900" height="675" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13351782&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="900" height="675" src="http://vimeo.com/moogaloop.swf?clip_id=13351782&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.blendercookie.com/2010/07/15/a-stylized-dragon-part-5/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Tip: Toon Shader</title>
		<link>http://www.blendercookie.com/2010/07/07/tip-toon-shader/</link>
		<comments>http://www.blendercookie.com/2010/07/07/tip-toon-shader/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 20:14:13 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[all]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[tip]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3443</guid>
		<description><![CDATA[
			
				
			
		
In this Blender video tutorial,  I show you how to set up the &#8220;Toon&#8221; shader, and use the Edge settings to create a nice 2D cel-shaded look to your 3D models.

]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; height:50px;padding-bottom:10px;margin-left: 10px;margin-right:10px;margin-bottom:10px;position:relative;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.blendercookie.com%2F2010%2F07%2F07%2Ftip-toon-shader%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.blendercookie.com%2F2010%2F07%2F07%2Ftip-toon-shader%2F&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p>In this Blender video tutorial,  I show you how to set up the &#8220;Toon&#8221; shader, and use the Edge settings to create a nice 2D cel-shaded look to your 3D models.</p>
<p><object width="900" height="675"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13068254&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13068254&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="900" height="675"></embed></object></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Tip: Baking Ambient Occlusion</title>
		<link>http://www.blendercookie.com/2010/07/06/tip-baking-ambient-occlusion/</link>
		<comments>http://www.blendercookie.com/2010/07/06/tip-baking-ambient-occlusion/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 13:08:08 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[all]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[AO]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3439</guid>
		<description><![CDATA[
			
				
			
		
In this Blender video tutorial,  I show you the basics of adding seams to a model, then setting up the Ambient Occlusion and Environment light, then baking them to a texture map, and applying it to the model.

]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; height:50px;padding-bottom:10px;margin-left: 10px;margin-right:10px;margin-bottom:10px;position:relative;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.blendercookie.com%2F2010%2F07%2F06%2Ftip-baking-ambient-occlusion%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.blendercookie.com%2F2010%2F07%2F06%2Ftip-baking-ambient-occlusion%2F&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p>In this Blender video tutorial,  I show you the basics of adding seams to a model, then setting up the Ambient Occlusion and Environment light, then baking them to a texture map, and applying it to the model.</p>
<p><object width="900" height="675"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13068213&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13068213&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="900" height="675"></embed></object></p>
]]></content:encoded>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Series: Creating a Stylized Dragon &#8211; Part 4</title>
		<link>http://www.blendercookie.com/2010/07/05/series-creating-a-stylized-dragon-part-4-part-1/</link>
		<comments>http://www.blendercookie.com/2010/07/05/series-creating-a-stylized-dragon-part-4-part-1/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 13:58:05 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3431</guid>
		<description><![CDATA[
			
				
			
		
In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; height:50px;padding-bottom:10px;margin-left: 10px;margin-right:10px;margin-bottom:10px;position:relative;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.blendercookie.com%2F2010%2F07%2F05%2Fseries-creating-a-stylized-dragon-part-4-part-1%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.blendercookie.com%2F2010%2F07%2F05%2Fseries-creating-a-stylized-dragon-part-4-part-1%2F&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p>In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we&#8217;ll look into setting up a good composition with props and lighting.</p>
<p>In this fourth part, I go in and add one more toe/finger to each foot/hand, and then jump in and finish up the wings, followed by a little cleanup of the overall model.</p>
<p><a href="http://www.blendercookie.com/2010/06/17/series-stylized-dragon-part-1/" target="_blank">Part 1</a> | <a href="http://www.blendercookie.com/2010/06/21/series-creating-a-stylized-dragon-part-2/" target="_blank">Part 2 </a>| <a href="http://www.blendercookie.com/2010/06/28/stylized-dragon-part-3/">Part 3</a> | <a href="http://www.blendercookie.com/2010/07/05/series-creating-a-stylized-dragon-part-4-part-1">Part 4</a> | <a href="http://www.blendercookie.com/2010/07/15/a-stylized-dragon-part-5/" target="_self">Part 5 </a>| <a href="http://www.blendercookie.com/2010/07/20/a-stylized-dragon-part-6/">Part 6</a></p>
<div class="support_box">
<h6>Support the site &#8211; Download includes:</h6>
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<li>High resolution .mov Video</li>
<li>.blend file at the state of the tutorial</li>
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<h2>Part 1</h2>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="900" height="675" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13064811&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="900" height="675" src="http://vimeo.com/moogaloop.swf?clip_id=13064811&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>Part 2</h2>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="900" height="506" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13066025&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="900" height="506" src="http://vimeo.com/moogaloop.swf?clip_id=13066025&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.blendercookie.com/2010/07/05/series-creating-a-stylized-dragon-part-4-part-1/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>Series: Creating a Stylized Dragon &#8211; Part 2</title>
		<link>http://www.blendercookie.com/2010/06/21/series-creating-a-stylized-dragon-part-2/</link>
		<comments>http://www.blendercookie.com/2010/06/21/series-creating-a-stylized-dragon-part-2/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 10:00:37 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[all]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[dragon]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3279</guid>
		<description><![CDATA[
			
				
			
		
In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; height:50px;padding-bottom:10px;margin-left: 10px;margin-right:10px;margin-bottom:10px;position:relative;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.blendercookie.com%2F2010%2F06%2F21%2Fseries-creating-a-stylized-dragon-part-2%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.blendercookie.com%2F2010%2F06%2F21%2Fseries-creating-a-stylized-dragon-part-2%2F&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p>In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we&#8217;ll look into setting up a good composition with props and lighting.</p>
<p>In this second part, I do some tweaking of the face, and go on to add the body, legs, and tail. I also create the inside of the mouth. This is required if we are to make him roar later.</p>
<p>This file got a bit large also and we will be working on future ones to break these apart into two downloads for purchase or for the Citizens.</p>
<p><a href="http://www.blendercookie.com/2010/06/17/series-stylized-dragon-part-1/" target="_blank">Part 1</a> | <a href="http://www.blendercookie.com/2010/06/21/series-creating-a-stylized-dragon-part-2/" target="_blank">Part 2 </a>| <a href="http://www.blendercookie.com/2010/06/28/stylized-dragon-part-3/">Part 3</a> | <a href="http://www.blendercookie.com/2010/07/05/series-creating-a-stylized-dragon-part-4-part-1">Part 4</a> | <a href="http://www.blendercookie.com/2010/07/15/a-stylized-dragon-part-5/" target="_self">Part 5 </a>| <a href="http://www.blendercookie.com/2010/07/20/a-stylized-dragon-part-6/">Part 6</a></p>
<div class="support_box">
<h6>Support the site &#8211; Download includes:</h6>
<ul class="checklist">
<li>High resolution .mov Video</li>
<li>.blend file at the state of the tutorial</li>
</ul>
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<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="900" height="675" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=12722210&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="900" height="675" src="http://vimeo.com/moogaloop.swf?clip_id=12722210&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>34</slash:comments>
		</item>
		<item>
		<title>Game Engine: Simple Character Part 3</title>
		<link>http://www.blendercookie.com/2010/06/09/game-engine-simple-character-part-3/</link>
		<comments>http://www.blendercookie.com/2010/06/09/game-engine-simple-character-part-3/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 03:49:58 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Featured]]></category>
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		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[all]]></category>
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		<category><![CDATA[blender]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Part 3]]></category>
		<category><![CDATA[tutorial]]></category>
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In this second section, I cover setting up menu and cut scenes, importing a gun to pick up and point, shooting the gun to knock over the boxes, and then finally adding a sound effect when the gun is shot.
View Part 1
View Part 2


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<p>In this second section, I cover setting up menu and cut scenes, importing a gun to pick up and point, shooting the gun to knock over the boxes, and then finally adding a sound effect when the gun is shot.</p>
<p>View <a href="http://www.blendercookie.com/2010/05/13/game-enginecharacter-part-1/" target="_blank">Part 1</a><br />
View <a href="http://www.blendercookie.com/2010/05/20/game-engine-part-2/" target="_blank">Part 2</a></p>
<p><a href="http://www.blendercookie.com/2010/05/13/game-enginecharacter-part-1/" target="_blank"></a></p>
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