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	<title>Blender Tutorials Downloads Videos &#38; Education - Blender Cookie &#187; Advanced</title>
	<atom:link href="http://www.blendercookie.com/category/difficulty/advanced/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendercookie.com</link>
	<description>Blender Education for the blender community.</description>
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		<item>
		<title>How To Create Custom Hot-keys for Mesh Selection Modes</title>
		<link>http://www.blendercookie.com/2010/05/17/custom-hot-keys/</link>
		<comments>http://www.blendercookie.com/2010/05/17/custom-hot-keys/#comments</comments>
		<pubDate>Mon, 17 May 2010 12:05:44 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[Hot-key]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3025</guid>
		<description><![CDATA[
			
				
			
		
In this Blender 2.5 video tutorial we go through the steps needed to create custom keyboard shortcuts for changing mesh selection modes (vertex, edge, face). 
This allows you to very quickly switch between modes by simply pressing 1,2,3 on your keyboard.

Support the site &#8211; Download includes:

High resolution .mp4 Video
Python script file of Keymap







]]></description>
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			</a>
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<p>In this Blender 2.5 video tutorial we go through the steps needed to create custom keyboard shortcuts for changing mesh selection modes (vertex, edge, face). </p>
<p>This allows you to very quickly switch between modes by simply pressing 1,2,3 on your keyboard.</p>
<div class="support_box">
<h6>Support the site &#8211; Download includes:</h6>
<ul class="checklist">
<li>High resolution .mp4 Video</li>
<li>Python script file of Keymap</li>
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		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>Rigging Easy-to-animate Fingers</title>
		<link>http://www.blendercookie.com/2010/05/13/rigging-easy-to-animate-fingers/</link>
		<comments>http://www.blendercookie.com/2010/05/13/rigging-easy-to-animate-fingers/#comments</comments>
		<pubDate>Thu, 13 May 2010 06:00:38 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[all]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[hand]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3004</guid>
		<description><![CDATA[
			
				
			
		
In this Blender 2.5 video tutorial we take on the process of rigging the fingers to a human hand with only a few bones and constraints. This technique leaves you with fingers that are very easy to animate and control without the need for IKs or Drivers. 
Note: this tutorial technique is based on the [...]]]></description>
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			</a>
		</div>
<p>In this Blender 2.5 video tutorial we take on the process of rigging the fingers to a human hand with only a few bones and constraints. This technique leaves you with fingers that are very easy to animate and control without the need for IKs or Drivers. </p>
<p>Note: this tutorial technique is based on the original Russian tutorial from Dimetri here: http://vimeo.com/10685206 Great thanks out to <a href="http://www.vimeo.com/user1699068">Dimetri</a> for talking with us and creating some awesome rigs. </p>
<div class="support_box">
<h6>Support the site &#8211; Download includes:</h6>
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<li>High resolution .mov Video</li>
<li>.blend file at the state of the tutorial</li>
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		<item>
		<title>Citizen Exclusive: Modeling the Mechanic Part 8</title>
		<link>http://www.blendercookie.com/2010/05/06/citizen-exclusive-modeling-the-mechanic-part-8/</link>
		<comments>http://www.blendercookie.com/2010/05/06/citizen-exclusive-modeling-the-mechanic-part-8/#comments</comments>
		<pubDate>Fri, 07 May 2010 02:30:45 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[8]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[mechanic]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=2960</guid>
		<description><![CDATA[
			
				
			
		
This exclusive Video Blender tutorial will cover the entire of process of modeling the mechanic character based off of the concept art by Drew Wolf. In this tutorial you will see the entire modeling process demonstrated, everything from blocking-in to fine detail work. You will find many techniques throughout that you may apply to your [...]]]></description>
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			</a>
		</div>
<p>This exclusive Video Blender tutorial will cover the entire of process of modeling the mechanic character based off of the concept art by Drew Wolf. In this tutorial you will see the entire modeling process demonstrated, everything from blocking-in to fine detail work. You will find many techniques throughout that you may apply to your own modeling to improve your work flow.</p>
<p>In part 8 of this Citizen exclusive Blender 2.5 video tutorial series we take a break from the normal flow of things and run through a timelapse sculpting session. This sessions makes use of the techniques taught in previous sections to make progress on the model as a whole.</p>
<p>To download this tutorial please log into your <a href="http://www.cgcookiecitizen.com/amember/login.php" target="_blank">citizen account here</a>, or <a href="http://www.cgcookiecitizen.com/amember/signup.php" target="_blank">join the ranks today</a>. <em><span style="color: #000000;">Remember that being a citizen member not only gives you access to periodic exclusive tutorials, but access to our complete source library from Max Cookie, Modo Cookie and Blender Cookie. Normally 4USD a piece. </span></em></p>
<p><em><span style="color: #000000;">Thank you for the support and more education is on the way!</span><br />
</em><br />
<img class="alignnone size-full wp-image-1237" title="exclusive_mechanic_screen00" src="http://www.blendercookie.com/wp-content/uploads/2009/12/exclusive_mechanic_screen00.jpg" alt="exclusive_mechanic_screen00" width="600" height="853" /></p>
<p><em>*Concept art was submitted and completed by DREW WOLF</em></p>
<div class="box">
<h6>What is Covered in this Lesson</h6>
<ul class="checklist">
<li>Detailing the glove</li>
<li>Detailing the apron</li>
<li>Detailing the hand</li>
<li>Detailing remaining accessories</li>
</ul>
</div>
<p><img src="http://www.blendercookie.com/wp-content/uploads/2010/05/mechanic_part8_screenshot_01.jpg" alt="mechanic_part8_screenshot_01" title="mechanic_part8_screenshot_01" width="600" height="337" class="alignnone size-full wp-image-2968" /></p>
<p><img src="http://www.blendercookie.com/wp-content/uploads/2010/05/mechanic_part8_screenshot_02.jpg" alt="mechanic_part8_screenshot_02" title="mechanic_part8_screenshot_02" width="600" height="337" class="alignnone size-full wp-image-2969" /></p>
<p><img src="http://www.blendercookie.com/wp-content/uploads/2010/05/mechanic_part8_screenshot_03.jpg" alt="mechanic_part8_screenshot_03" title="mechanic_part8_screenshot_03" width="600" height="337" class="alignnone size-full wp-image-2970" /></p>
<p>To download this tutorial please log into your <a href="http://www.cgcookiecitizen.com/amember/login.php" target="_blank">citizen account here</a>, or <a href="http://www.cgcookiecitizen.com/amember/signup.php" target="_blank">join the ranks today</a>.<em>Remeber that being a citizen member not only gives you access to periodic exclusive tutorials, <strong>but access to our complete source library from Max Cookie, Modo Cookie and Blender Cookie. </strong>Normally 4USD a piece.<br />
</em></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Tip: Using the Camera Fly Mode</title>
		<link>http://www.blendercookie.com/2010/04/29/tip-using-the-camera-fly-mode/</link>
		<comments>http://www.blendercookie.com/2010/04/29/tip-using-the-camera-fly-mode/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 12:49:36 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[all]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[fly]]></category>
		<category><![CDATA[mode]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=2887</guid>
		<description><![CDATA[
			
				
			
		
In this quick Blender 2.5 video tip you are shown how to use the fly mode to position the camera. This method allows you to fly the camera around from a first-person perspective. It can aid in setting your camera angle and provide a bit of fun.

]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; height:50px;padding-bottom:10px;margin-left: 10px;margin-right:10px;margin-bottom:10px;position:relative;">
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			</a>
		</div>
<p>In this quick Blender 2.5 video tip you are shown how to use the fly mode to position the camera. This method allows you to fly the camera around from a first-person perspective. It can aid in setting your camera angle and provide a bit of fun.</p>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Creating a Cool Blueprint</title>
		<link>http://www.blendercookie.com/2010/04/26/creating-a-cool-blueprint/</link>
		<comments>http://www.blendercookie.com/2010/04/26/creating-a-cool-blueprint/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 11:45:54 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blueprint]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=2865</guid>
		<description><![CDATA[
			
				
			
		
In this Blender 2.5 video tutorial we take on creating really cool blueprint graphics. This tutorial includes using the Gears add-on, creating outline-only objects, setting up the World to look like a blueprint, and more.
Note: this tutorial uses a testing build of Blender 2.5, revision 28390
Note2: we are aware of the artifacts in this video [...]]]></description>
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			</a>
		</div>
<p>In this Blender 2.5 video tutorial we take on creating really cool blueprint graphics. This tutorial includes using the Gears add-on, creating outline-only objects, setting up the World to look like a blueprint, and more.</p>
<p>Note: this tutorial uses a testing build of Blender 2.5, revision 28390</p>
<p>Note2: we are aware of the artifacts in this video and are looking to resolve it. We appreciate your understanding.</p>
<div class="support_box">
<h6>Support the site &#8211; Download includes:</h6>
<ul class="checklist">
<li>High resolution .mov Video</li>
<li>.blend file at the state of the tutorial</li>
</ul>
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		<slash:comments>35</slash:comments>
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		<item>
		<title>Modeling a Palm Tree</title>
		<link>http://www.blendercookie.com/2010/04/13/modeling-a-simple-palm-tree/</link>
		<comments>http://www.blendercookie.com/2010/04/13/modeling-a-simple-palm-tree/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 17:45:12 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[modifiers]]></category>
		<category><![CDATA[palm]]></category>
		<category><![CDATA[tree]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=2732</guid>
		<description><![CDATA[
			
				
			
		
In this Blender 2.5 video tutorial we have some fun and show you how to model a simple palm tree using a series of modifiers and linked meshes. The tutorial also demonstrates a technique for quick and dirty outdoor rendering.
Note: this tutorial uses the official Blender 2.5 Alpha 2 release.
Note2: We are aware of the [...]]]></description>
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<p>In this Blender 2.5 video tutorial we have some fun and show you how to model a simple palm tree using a series of modifiers and linked meshes. The tutorial also demonstrates a technique for quick and dirty outdoor rendering.</p>
<p><strong>Note</strong>: this tutorial uses the official Blender 2.5 Alpha 2 release.</p>
<p><strong>Note2</strong>: We are aware of the poor audio quality on this tutorial, Jonathan just moved to a new house and is working to address it.</p>
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		<title>Modeling a Porsche 911 GT3 RS &#8211; part 03</title>
		<link>http://www.blendercookie.com/2010/01/02/modeling-a-porsche-911-gt3-rs-part-03/</link>
		<comments>http://www.blendercookie.com/2010/01/02/modeling-a-porsche-911-gt3-rs-part-03/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 03:17:18 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[porsche]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=1735</guid>
		<description><![CDATA[
			
				
			
		
In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will [...]]]></description>
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<p><!-- Tutorial description here -->In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.</p>
<p>Part 03 of the this blender video tutorial focuses on the back bumper and side of the car. This part also deals with tweaking some of the shape and proportions from the previous section.</p>
<p>View &#8211; <a href="../2009/12/05/modeling-a-porsche-911-gt3-rs-part-01/">Part 1 </a>| <a href="../2009/12/19/modeling-a-porsche-911-gt3-rs-part-02/">Part 2</a> | <a href="../2010/01/02/modeling-a-porsche-911-gt3-rs-part-03/">Part 3</a> | <a href="../2010/01/18/modeling-a-porsche-911-gt3-rs-part-04/">Part 4</a> | <a href="../2010/02/02/modeling-a-porsche-911-gt3-rs-part-05/">Part 5</a> | <a href="../2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/">Part 6</a> | <a href="../2010/02/22/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-07/">Part 7</a> | <a href="http://www.blendercookie.com/2010/03/24/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-08/">Part 8</a> | <a href="http://www.blendercookie.com/2010/06/23/porsche-911-part9/">Part 9</a></p>
<p>Due to some changes in the original author&#8217;s Flickr album, we are now linking you directly to references. These links are available for everyone, regardless of Citizenship and are subject to the <a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">Flickr License linked on the authors photo page</a>. Source files do not contain reference images.</p>
<p><a href="http://www.flickr.com/photos/diecastcarsgroup/3990416966/">Side</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3990417192/" target="_blank">Front</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3989663153/" target="_blank">Back</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876349/" target="_blank">Front Perspective</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876837/" target="_blank">Back Perspective</a></p>
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		<title>Modeling a Porsche 911 GT3 RS &#8211; part 02</title>
		<link>http://www.blendercookie.com/2009/12/19/modeling-a-porsche-911-gt3-rs-part-02/</link>
		<comments>http://www.blendercookie.com/2009/12/19/modeling-a-porsche-911-gt3-rs-part-02/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 22:45:23 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[porsche]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=1503</guid>
		<description><![CDATA[
			
				
			
		

In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will [...]]]></description>
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<p><!-- Tutorial description here --></p>
<p>In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.</p>
<p>Part 02 of the this blender 2.5 video tutorial details how to basic door, side panel and roof.</p>
<p>View &#8211; <a href="../2009/12/05/modeling-a-porsche-911-gt3-rs-part-01/">Part 1 </a>| <a href="../2009/12/19/modeling-a-porsche-911-gt3-rs-part-02/">Part 2</a> | <a href="../2010/01/02/modeling-a-porsche-911-gt3-rs-part-03/">Part 3</a> | <a href="../2010/01/18/modeling-a-porsche-911-gt3-rs-part-04/">Part 4</a> | <a href="../2010/02/02/modeling-a-porsche-911-gt3-rs-part-05/">Part 5</a> | <a href="../2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/">Part 6</a> | <a href="../2010/02/22/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-07/">Part 7</a> | <a href="http://www.blendercookie.com/2010/03/24/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-08/">Part 8</a> | <a href="http://www.blendercookie.com/2010/06/23/porsche-911-part9/">Part 9</a></p>
<p>Due to some changes in the original author&#8217;s Flickr album, we are now linking you directly to references. These links are available for everyone, regardless of Citizenship and are subject to the <a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">Flickr License linked on the authors photo page</a>. Source files do not contain reference images.</p>
<p><a href="http://www.flickr.com/photos/diecastcarsgroup/3990416966/">Side</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3990417192/" target="_blank">Front</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3989663153/" target="_blank">Back</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876349/" target="_blank">Front Perspective</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876837/" target="_blank">Back Perspective</a></p>
<p><!-- End of tutorial description --></p>
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		<title>Creating an Urban Stairway Scene – part 3</title>
		<link>http://www.blendercookie.com/2009/12/15/creating-an-urban-stairway-scene-part-3/</link>
		<comments>http://www.blendercookie.com/2009/12/15/creating-an-urban-stairway-scene-part-3/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 21:27:02 +0000</pubDate>
		<dc:creator>Kernon Dillon</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Kernon Dillon]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[stairs]]></category>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=1349</guid>
		<description><![CDATA[
			
				
			
		

In part 3 of this Urban Stairway tutorial series we will finish modeling the details of our scene.
View Part 1: http://www.blendercookie.com/2009/11/24/creating-a-urban-stairway-scene-part-1/
View Part 2: http://www.blendercookie.com/2009/12/10/creating-an-urban-stairway-scene-part-2/


Support the site &#8211; Download includes:

High resolution .mov Video
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]]></description>
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<p><!-- Tutorial description here --></p>
<p>In part 3 of this Urban Stairway tutorial series we will finish modeling the details of our scene.</p>
<p><strong>View Part 1: </strong><a href="http://www.blendercookie.com/2009/11/24/creating-a-urban-stairway-scene-part-1/">http://www.blendercookie.com/2009/11/24/creating-a-urban-stairway-scene-part-1/</a></p>
<p><strong>View Part 2</strong>: <a href="http://www.blendercookie.com/2009/12/10/creating-an-urban-stairway-scene-part-2/">http://www.blendercookie.com/2009/12/10/creating-an-urban-stairway-scene-part-2/</a></p>
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		<title>Modeling a set of Christmas Lights in Blender 2.5</title>
		<link>http://www.blendercookie.com/2009/12/12/modeling-a-set-of-christmas-lights-in-blender-2-5/</link>
		<comments>http://www.blendercookie.com/2009/12/12/modeling-a-set-of-christmas-lights-in-blender-2-5/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 13:00:44 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[2.5]]></category>
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		<category><![CDATA[christmas]]></category>
		<category><![CDATA[lights]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[xmas]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=1335</guid>
		<description><![CDATA[
			
				
			
		

In this modeling tutorial we are going to go through the process of creating a strand of Christmas lights that are easily adaptable to any scene. The tutorials covers modeling and how to use array and curve modifiers to create a strand of lights that will automatically lengthen as needed.


Support the site &#8211; Download includes:

High [...]]]></description>
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		</div>
<p><!-- Tutorial description here --><br />
In this modeling tutorial we are going to go through the process of creating a strand of Christmas lights that are easily adaptable to any scene. The tutorials covers modeling and how to use array and curve modifiers to create a strand of lights that will automatically lengthen as needed.<br />
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