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	<title>Blender Tutorials Downloads Videos &#38; Education - Blender Cookie</title>
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	<link>http://www.blendercookie.com</link>
	<description>Blender Education for the blender community.</description>
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		<title>Exclusive: Modeling the Female Head 06</title>
		<link>http://www.blendercookie.com/2010/09/02/exclusive-modeling-the-female-head-06/</link>
		<comments>http://www.blendercookie.com/2010/09/02/exclusive-modeling-the-female-head-06/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 04:38:58 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Citizen Content]]></category>
		<category><![CDATA[Citizen Education]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Modeling]]></category>
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		<category><![CDATA[2.53]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[female]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3732</guid>
		<description><![CDATA[
			
				
			
		
In this Citizen exclusive Blender 2.5 video tutorial, we begin the process of modeling a full female head. The series will be taking an in-depth at the techniques needed to accurately model the subject, including accurate anatomy and topology.
In this final part 6 tutorial of this head modeling series we take it a step further [...]]]></description>
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			</a>
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<p>In this Citizen exclusive Blender 2.5 video tutorial, we begin the process of modeling a full female head. The series will be taking an in-depth at the techniques needed to accurately model the subject, including accurate anatomy and topology.</p>
<p>In this final part 6 tutorial of this head modeling series we take it a step further and begin sculpting pores and wrinkles into the skin using alpha texture brushes.ls.</p>
<p>We also have a public &#8220;<a href="http://www.blendercookie.com/2009/03/02/bundle-complete-head-modeling-series/" target="_blank">Male Head Modeling Series</a>&#8221; available for view. Just scroll down and each section is listed. Reference Images were purchased and licensed from 3D.sk. To learn more about<a href="http://3d.sk" target="_blank"> 3D.Sk</a> please visit them today.</p>
<p>To download this tutorial please log into your <a href="http://www.cgcookiecitizen.com/amember/login.php" target="_blank">citizen account here</a>, or <a href="http://www.cgcookiecitizen.com/amember/signup.php" target="_blank">join the ranks today</a>. <em><span style="color: #000000;">Remember that being a citizen member not only gives you access to periodic exclusive tutorials, but access to our complete source library from Max Cookie, Modo Cookie and Blender Cookie. Normally 4USD a piece. </span></em></p>
<p><em><span style="color: #000000;">Thank you for the support and more education is on the way!</span></em></p>
<p><em><img class="alignnone size-full wp-image-3736" title="female_head_06_ss_03" src="http://www.blendercookie.com/wp-content/uploads/2010/09/female_head_06_ss_03.jpg" alt="female_head_06_ss_03" width="600" height="300" /></em></p>
<p><em><img class="alignnone size-full wp-image-3737" title="female_head_06_ss" src="http://www.blendercookie.com/wp-content/uploads/2010/09/female_head_06_ss.jpg" alt="female_head_06_ss" width="600" height="300" /></em></p>
<p><strong><span style="font-weight: normal;"><em><br />
</em></span></strong></p>
<p>To download this tutorial please log into your <a href="http://www.cgcookiecitizen.com/amember/login.php" target="_blank">citizen account here</a>, or <a href="http://www.cgcookiecitizen.com/amember/signup.php" target="_blank">join the ranks today</a>.<em>Remeber that being a citizen member not only gives you access to periodic exclusive tutorials, </em><em><strong>but access to our complete source library from Max Cookie, Modo Cookie and Blender Cookie. </strong></em><em>Normally 4USD a piece.</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Tip: Faking Reflections</title>
		<link>http://www.blendercookie.com/2010/09/01/tip-faking-reflections/</link>
		<comments>http://www.blendercookie.com/2010/09/01/tip-faking-reflections/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 11:29:42 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tips]]></category>
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		<category><![CDATA[2.53]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Reporting]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3726</guid>
		<description><![CDATA[
			
				
			
		
In this quick Blender 2.5 video tip we demonstrate how to easily fake reflections for objects when you do not have an environment around the object to reflect or do not wish to use raytracing.

]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; height:50px;padding-bottom:10px;margin-left: 10px;margin-right:10px;margin-bottom:10px;position:relative;">
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			</a>
		</div>
<p>In this quick Blender 2.5 video tip we demonstrate how to easily fake reflections for objects when you do not have an environment around the object to reflect or do not wish to use raytracing.</p>
<p><iframe src="http://player.vimeo.com/video/14606187?byline=0&amp;portrait=0&amp;color=ff9933" width="900" height="506" frameborder="0"></iframe></p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Creature Head Retopology and Normal Mapping</title>
		<link>http://www.blendercookie.com/2010/08/30/retopology-and-normal/</link>
		<comments>http://www.blendercookie.com/2010/08/30/retopology-and-normal/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 00:42:11 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[2.53]]></category>
		<category><![CDATA[bake]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[creature]]></category>
		<category><![CDATA[head]]></category>
		<category><![CDATA[Jonathan]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[normal]]></category>
		<category><![CDATA[retopo]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[williamson]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3720</guid>
		<description><![CDATA[
			
				
			
		
In this Blender 2.5 video tutorial we retopologize a high-resolution, sculpted creature head to create a low-resolution version suitable for rendering and/or a realtime envrionment. 
We also go on to bake out a normal map from the high-resolution model to the low-resolution.

Support the site &#8211; Download includes:

High resolution .mov Video
.blend file







]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; height:50px;padding-bottom:10px;margin-left: 10px;margin-right:10px;margin-bottom:10px;position:relative;">
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			</a>
		</div>
<p>In this Blender 2.5 video tutorial we retopologize a high-resolution, sculpted creature head to create a low-resolution version suitable for rendering and/or a realtime envrionment. </p>
<p>We also go on to bake out a normal map from the high-resolution model to the low-resolution.</p>
<div class="support_box">
<h6>Support the site &#8211; Download includes:</h6>
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<li>.blend file</li>
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		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>Fresh Batch of Cookies</title>
		<link>http://www.blendercookie.com/2010/08/25/fresh-batch-of-cookies-10/</link>
		<comments>http://www.blendercookie.com/2010/08/25/fresh-batch-of-cookies-10/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 13:45:04 +0000</pubDate>
		<dc:creator>Wes Burke</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Fresh Batch]]></category>
		<category><![CDATA[all]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3679</guid>
		<description><![CDATA[
			
				
			
		
Here is another fresh batch of 3D hotness across the interweb fresh out of the oven. This is not software specific, but meant to serve as an inspiration to the rest of us.  Every week or So we are going to try and post a &#8220;batch&#8221; of things that catches our eye. We are [...]]]></description>
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			</a>
		</div>
<p>Here is another fresh batch of 3D hotness across the interweb fresh out of the oven. <strong>This is not software specific, but meant to serve as an inspiration to the rest of us. </strong> Every week or So we are going to try and post a &#8220;batch&#8221; of things that catches our eye. We are all about promoting the underdog, or unknown so if you have a portfolio or know of somebody that deserves some attention let us know. <a title="Contact Form" onclick="window.open('https://cgcookie.wufoo.com/forms/m7x4z5/', null,'height=385,width=680,toolbar=0,location=0,status=1,scrollbars=1'); return false" href="#">contact form</a></p>
<p>Give these guys some attention, hire them for gigs and see you on the next batch.</p>
<h2>Jamie Jasso</h2>
<p><a href="http://www.jjassodigitalworks.com/index.html" target="_blank">http://www.jjassodigitalworks.com/index.html</a><br />
<a href="http://www.jjassodigitalworks.com/index.html" target="_blank"><img class="alignnone size-full wp-image-3682" title="01" src="http://www.blendercookie.com/wp-content/uploads/2010/08/01.jpg" alt="01" width="600" height="300" /></a></p>
<h2><strong>Jared Nickerson</strong></h2>
<p><a href="http://www.behance.net/gallery/Odds-n-Ends-2006-2010/591754" target="_blank">http://www.behance.net/gallery/Odds-n-Ends-2006-2010/591754</a><br />
<a href="http://www.behance.net/gallery/Odds-n-Ends-2006-2010/591754" target="_blank"><img class="alignnone size-full wp-image-3683" title="02" src="http://www.blendercookie.com/wp-content/uploads/2010/08/02.png" alt="02" width="600" height="300" /></a></p>
<h2>Alessandro Baldasseroni</h2>
<p><a href="http://eklettica.com" target="_blank">http://eklettica.com</a><br />
<img class="alignnone size-full wp-image-3684" title="03" src="http://www.blendercookie.com/wp-content/uploads/2010/08/03.jpg" alt="03" width="600" height="300" /></p>
<h2>Derek Stenning</h2>
<p><a href="http://borninconcrete.blogspot.com/" target="_blank">http://borninconcrete.blogspot.com/</a><br />
<a href="http://borninconcrete.blogspot.com/" target="_blank"><img class="alignnone size-full wp-image-3685" title="04" src="http://www.blendercookie.com/wp-content/uploads/2010/08/04.jpg" alt="04" width="600" height="300" /></a></p>
<h2>Jose Alves da Silva</h2>
<p><a href="http://josealvessilva.daportfolio.com/" target="_blank">http://josealvessilva.daportfolio.com/</a></p>
<p><img class="alignnone size-full wp-image-3686" title="05" src="http://www.blendercookie.com/wp-content/uploads/2010/08/05.jpg" alt="05" width="600" height="300" /></p>
<p>Hope you enjoyed this weeks Fresh Batch of Artists. If you know of an artist you think deserves some attention please let us know.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Creating a Microscopic Virus Effect</title>
		<link>http://www.blendercookie.com/2010/08/24/microscopic-virus-effect/</link>
		<comments>http://www.blendercookie.com/2010/08/24/microscopic-virus-effect/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 03:53:14 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[FX]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[all]]></category>
		<category><![CDATA[2.5]]></category>
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		<category><![CDATA[blender]]></category>
		<category><![CDATA[Jonathan]]></category>
		<category><![CDATA[micro]]></category>
		<category><![CDATA[microscopic]]></category>
		<category><![CDATA[virus]]></category>
		<category><![CDATA[williamson]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3699</guid>
		<description><![CDATA[
			
				
			
		
In this Blender 2.5 video tutorial we take a look at how to create a microscopic virus effect in a few short steps. 
The tutorials covers modeling, materials, lighting, and some simple compositing.

Support the site &#8211; Download includes:

High resolution .mov Video
.blend file







]]></description>
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			</a>
		</div>
<p>In this Blender 2.5 video tutorial we take a look at how to create a microscopic virus effect in a few short steps. </p>
<p>The tutorials covers modeling, materials, lighting, and some simple compositing.</p>
<div class="support_box">
<h6>Support the site &#8211; Download includes:</h6>
<ul class="checklist">
<li>High resolution .mov Video</li>
<li>.blend file</li>
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		<slash:comments>36</slash:comments>
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		<item>
		<title>Tip: Reporting Blender Bugs</title>
		<link>http://www.blendercookie.com/2010/08/24/tip-reporting-blender-bugs/</link>
		<comments>http://www.blendercookie.com/2010/08/24/tip-reporting-blender-bugs/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 14:08:45 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
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		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[all]]></category>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=3694</guid>
		<description><![CDATA[
			
				
			
		
In this quick Blender 2.5 video tip we demonstrate how to effectively submit bug reports. This includes general guidelines on what and what not to do and how to actually report a bug for the developers.

]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; height:50px;padding-bottom:10px;margin-left: 10px;margin-right:10px;margin-bottom:10px;position:relative;">
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			</a>
		</div>
<p>In this quick Blender 2.5 video tip we demonstrate how to effectively submit bug reports. This includes general guidelines on what and what not to do and how to actually report a bug for the developers.</p>
<p><iframe src="http://player.vimeo.com/video/14391035?byline=0&amp;portrait=0&amp;color=ff9933" width="900" height="675" frameborder="0"></iframe></p>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Series: Creating a Stylized Dragon &#8211; Part 8</title>
		<link>http://www.blendercookie.com/2010/08/22/stylized-dragon-part-8/</link>
		<comments>http://www.blendercookie.com/2010/08/22/stylized-dragon-part-8/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 17:09:27 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Featured]]></category>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=3672</guid>
		<description><![CDATA[
			
				
			
		
In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing [...]]]></description>
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<p>In this multi-part series, I&#8217;ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the &#8220;toon shader&#8221; to get a nice cel-shaded look. I&#8217;ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we&#8217;ll look into setting up a good composition with props and lighting.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">In this seventh Blender 2.5 Video Tutorial, I show you some tweaks I did to the texture map, and show you how it looks with the Toon shader applied (along with some SSS &#8211; SubSurface Scattering), then I jump in and build the rig.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Thanks to TMT and veeQue for their quick tips (sorry I forgot your names in the video <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ).</div>
<p>In this eighth  part, we go ahead and apply the rig to the model, and clean up some of the auto-weight painting on the head. I show you a few tips on the cloth sim, but ultimately, we stick with the original weight painting. I play with a couple of different poses, then I append the tower and perch ol&#8217; Quaid on the top in a nice ferocious roaring pose.</p>
<p><a href="http://www.blendercookie.com/2010/06/17/series-stylized-dragon-part-1/" target="_blank">Part 1</a> | <a href="http://www.blendercookie.com/2010/06/21/series-creating-a-stylized-dragon-part-2/" target="_blank">Part 2 </a>| <a href="http://www.blendercookie.com/2010/06/28/stylized-dragon-part-3/">Part 3</a> | <a href="http://www.blendercookie.com/2010/07/05/series-creating-a-stylized-dragon-part-4-part-1">Part 4</a> | <a href="http://www.blendercookie.com/2010/07/15/a-stylized-dragon-part-5/" target="_self">Part 5 </a>| <a href="http://www.blendercookie.com/2010/07/20/a-stylized-dragon-part-6/">Part 6</a> | <a href="http://www.blendercookie.com/2010/08/07/series-creating-a-stylized-dragon-part-7/">Part 7</a></p>
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<h6>Support the site &#8211; Download includes:</h6>
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<li>High resolution .mov Video</li>
<li>.blend file at the state of the tutorial</li>
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		<title>Introduction to Cloth Simulation</title>
		<link>http://www.blendercookie.com/2010/08/17/cloth-simulation/</link>
		<comments>http://www.blendercookie.com/2010/08/17/cloth-simulation/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 02:58:51 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[FX]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Physics/Dynamics]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[cloth]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[Jonathan]]></category>
		<category><![CDATA[phyics]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[williamson]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3637</guid>
		<description><![CDATA[
			
				
			
		
In this Blender 2.5 video tutorial we take an introductory look at the cloth simulator. 
This tool allows you to create physical based simulations of different kinds of cloth with relative ease.

Support the site &#8211; Download includes:

High resolution .mov Video
.blend file







]]></description>
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<p>In this Blender 2.5 video tutorial we take an introductory look at the cloth simulator. </p>
<p>This tool allows you to create physical based simulations of different kinds of cloth with relative ease.</p>
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<h6>Support the site &#8211; Download includes:</h6>
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<li>High resolution .mov Video</li>
<li>.blend file</li>
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		<title>Contest: Join us on Twitter to win a 90 Day Citizen Membership</title>
		<link>http://www.blendercookie.com/2010/08/13/contest-join-us-on-twitter-to-win-a-90-day-citizen-membership/</link>
		<comments>http://www.blendercookie.com/2010/08/13/contest-join-us-on-twitter-to-win-a-90-day-citizen-membership/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 05:14:25 +0000</pubDate>
		<dc:creator>Wes Burke</dc:creator>
				<category><![CDATA[all]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3567</guid>
		<description><![CDATA[
			
				
			
		
We are making our rounds with our social networking contests as you can probably tell, though we are stopping at Twitter we promise.   We are just trying to get some practice under our belts before we launch our full modeling contest this fall. wink wink muahahaha
IF you choose to take on this contest [...]]]></description>
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<p>We are making our rounds with our social networking contests as you can probably tell, though we are stopping at Twitter we promise. <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  We are just trying to get some practice under our belts before we launch our <a href="https://cgcookie.wufoo.com/forms/2010-blender-modeling-contest/" target="_blank">full modeling contest</a> this fall. <em>wink wink muahahaha</em></p>
<p>IF you choose to take on this contest of grandeur, you will have the opportunity to win a 90 day subscription to Citizen just by clicking a button. <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  That&#8217;s right just follow us on Twitter and that is it.</p>
<p>By becoming a Citizen you will have access to our HD Vidoes of our education, sources files and exclusive content across the CG Cookie Network. <a href="http://www.cgcookiecitizen.com" target="_blank">Learn more about Citizen</a></p>
<h2>Extensive Contest Rules are as follows:</h2>
<p>1. Follow us on Twitter  before August 16th at an arbitrary  time of our choosing. <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Basically as soon as we are able to do a count on that day so you still have 3 days to click the button. <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <a href="http://www.twitter.com/blendercookie">http://www.twitter.com/blendercookie</a></p>
<h2>How it works</h2>
<p>After the 16th we will pull a random number and start counting our followers to win a name to win three months worth of Citizen. Winner will be posted on our twitter page and notified via <a href="http://en.wikipedia.org/wiki/Twitter" target="_blank">tweeeet</a> as the kids say. It is a twitter thing. <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>If the winner already is a Citizen, then a 3 month credit will be applied. Done deal.</p>
<h2>F.A.Q.</h2>
<p>Q: Sounds like a Marketing ploy to get more followers.</p>
<p>A: No it isn&#8217;t! Okay you got us, but it isn’t all bad. We post new Blender tutorial topics that have hit the streets, drop teasers of upcoming ones and talk about Jonathan&#8217;s daily interactions at coffee shops around the Kansas City area. I suppose if you really don’t like us you can hit the “unfollow” button when all is said and done.</p>
<p>Q: So what do I have to do again?<br />
A; Visit the our twitter <a href="http://www.twitter.com/blendercookie">http://www.twitter.com/blendercookie</a> and click “Follow”, then you are done.</p>
<p>Q: I don&#8217;t use this Twitter you speak of, what shall I do?</p>
<p>A: Hold tight, as we have a non-social-network-biased contest coming up soon. Or else sign up for twitter <a href="http://twitter.com" target="_blank">HERE</a></p>
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		<item>
		<title>Series: Creating a Jonathan Apple &#8211; Part 1</title>
		<link>http://www.blendercookie.com/2010/08/09/series-creating-a-jonathan-apple-part-1/</link>
		<comments>http://www.blendercookie.com/2010/08/09/series-creating-a-jonathan-apple-part-1/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 02:42:44 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[all]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=3577</guid>
		<description><![CDATA[
			
				
			
		
In this Blender 2.5 video tutorial series we go through the complete process of creating a apple. This includes the modeling, texturing, lighting, and rendering process.
*After review of this video we noticed some artifacting in certain areas throughout the video. Though these only last for a second or two, and do not impede the learning [...]]]></description>
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			</a>
		</div>
<p>In this Blender 2.5 video tutorial series we go through the complete process of creating a apple. This includes the modeling, texturing, lighting, and rendering process.</p>
<p><em>*After review of this video we noticed some artifacting in certain areas throughout the video. Though these only last for a second or two, and do not impede the learning process from this video, we didn&#8217;t want to charge for the download of this particular installment. When we went to re-export the video, the bugs were in the original recording. So at the very least we hope you enjoy the download and will be back to normal on our next installment of this tut. <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </em></p>
<p>Download contains the HD version of the tutorial, and the .blend file at the state of the tutorial.</p>
<p><a href="http://c2155822.cdn.cloudfiles.rackspacecloud.com/series_apple_part1.zip" target="_blank"><img src="http://www.blendercookie.com/wp-content/uploads/2009/05/btn_video_purchase_free.png" alt="" /></a></p>
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