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	<title>Blender Tutorials Downloads Videos &#38; Education - Blender Cookie</title>
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		<title>Interview: David Revoy</title>
		<link>http://www.blendercookie.com/2010/03/11/interview-david-revoy/</link>
		<comments>http://www.blendercookie.com/2010/03/11/interview-david-revoy/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 04:16:04 +0000</pubDate>
		<dc:creator>Wes Burke</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[David Revoy]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[Durian]]></category>
		<category><![CDATA[Painting]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=2553</guid>
		<description><![CDATA[Being a traditional and 2D digital artist, what has been your impression of the Blender community? Obviously you have been working quite closely with a lot of Blenderheads through Project Durian.
This question is funny because it&#8217;s linked to some comments I get from the community working on Durian like &#8220;the Blender family accepts you even [...]]]></description>
			<content:encoded><![CDATA[<h2><strong>Being a traditional and 2D digital artist, what has been your impression of the Blender community? Obviously you have been working quite closely with a lot of Blenderheads through Project Durian.</strong></h2>
<p>This question is funny because it&#8217;s linked to some comments I get from the community working on Durian like &#8220;the Blender family accepts you even though you are a 2D artist&#8221; <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  These kind of comments, thinking I&#8217;m just a traditional and 2D digital boy is wrong; cause I&#8217;m partially a Blenderhead too.</p>
<p>To give a proof, I have to jump back in time :</p>
<p>checks this :<br />
<a href="http://www.blendernation.com/short-film-little-fairy">http://www.blendernation.com/short-film-little-fairy</a></p>
<p>or this<br />
<a href="http://www.blendernation.com/videotutorial-dragon-toon-rose">http://www.blendernation.com/videotutorial-dragon-toon-rose</a><br />
 <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I started in Blender with 2.36 and the cool splash from Venomgfx, and I speedily adopted it as my first 3D solution. I worked in the industry of product design (computer case / USB key ) while imposing Blender as the standard 3D tool too during some years, and  I still start many of my illustrations (landscape) on a 3D base with Blender:</p>
<p><img class="alignnone size-full wp-image-2555" title="interview_revoy_steps" src="http://www.blendercookie.com/wp-content/uploads/2010/03/interview_revoy_steps.jpg" alt="interview_revoy_steps" width="600" height="905" /></p>
<p>So, sure; I&#8217;m not a 100% Blenderhead but you can understand that I was understanding all the conversations about Blender, even if I rarely opened this software in the Blender Institute&#8230; And this is really hard when you are a partially Blenderhead on the Blender Institute!</p>
<h2>How did you come to be involved with Durian?</h2>
<p>The story is a bit long and from 2005; almost same time the Orange team started &#8220;Elephant Dreams&#8221; production. I was totally fascinated by the concept of &#8220;open movie,&#8221; and I dreamed of the concept so strongly that I created my own open movie named &#8220;Hereva.&#8221;  My first contact with Ton Roosendaal was to ask some advice about my project. I trusted his message telling me in the big lines, if I remember, &#8220;without a physical place to gather poeple it will be hard,&#8221; and a lot of encouragement too to continue to build it. At this moment, I decided to finish the open movie alone, and did the &#8220;little fairy&#8221; text above. I learned a lot on this period.</p>
<p>
When Peach project started, I sent my portfolio link as many artist to be in. Unfortunately I was with Colin Levy- (that&#8217;s fun) on the spare list. <a href="http://www.blendernation.com/peach-team-chosen/">http://www.blendernation.com/peach-team-chosen/</a> Spare list was a bit frustrating, but I continued to follow the peach project carefully.</p>
<p>In February 2009, some years after BBB, I received an email from Ton asking if I was available to be on the <a href="http://durian.blender.org" target="_blank">Durian</a> core team as a 2D concept artist&#8230; and you know after. Useless to say I dreamed of such story on my Blenderhead start.</p>
<p><img class="alignnone size-full wp-image-2557" title="interview_revoy_01" src="http://www.blendercookie.com/wp-content/uploads/2010/03/interview_revoy_01.jpg" alt="interview_revoy_01" width="600" height="852" /></p>
<h2>This one may be a bit difficult to answer, but can you give us a rough number of the total concepts/sketches you&#8217;ve drawn for Durian?</h2>
<p>Mmmm&#8230;. it can be possible; counting the exact number of files (excluding WIP files) with the calculator: 189; but some crappy sketch too in it, so let say around 150 concept and maybe half of them for the final script (I drew a lot of refused pictures too).</p>
<p>Btw, I didn&#8217;t scan some sketch before and during the pre-production workshop, and this number doesn&#8217;t count the paint-overs, 1st storyboard and sheets with more than one drawing on it.</p>
<h2>When you start a new piece, do you usually imagine the final visual? Or is it more of a organic exploratory path to get to the final result?</h2>
<p>50/50; I come with my ideas, and the papers/computers with its solutions. The meeting of the both create something new. In this video I show a process that use a lot this:<a href="http://vimeo.com/6143607">http://vimeo.com/6143607</a></p>
<p><img class="alignnone size-full wp-image-2558" title="interview_revoy_02" src="http://www.blendercookie.com/wp-content/uploads/2010/03/interview_revoy_02.jpg" alt="interview_revoy_02" width="600" height="359" /></p>
<h2>Based on the recent news item from blender.org, it would seem you have a Blender Foundation training DVD coming out shortly. Can you tell us a bit about this?</h2>
<p>That&#8217;s true, I do. The 5th Open movie DVD workshop for the Blender foundation named &#8220;Chaos and Evolutions&#8221;. It will be a DVD about 2D digital painting. This title illustrates the previous question about my vision of drawing: starting always a bit chaotic, and proposing with techniques some evolutions. I actually do the video editing with Kdenlive, and spend a lot of time on it.</p>
<p>Read more info about :</p>
<p><a href="http://www.blender3d.org/e-shop/product_info_n.php?products_id=122" target="_blank">http://www.blender3d.org/e-shop/product_info_n.php?products_id=122</a></p>
<p><em>Presale is open if you want a copy <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </em></p>
<p><em><img class="alignnone size-full wp-image-2559" title="darkelfe" src="http://www.blendercookie.com/wp-content/uploads/2010/03/darkelfe.jpg" alt="darkelfe" width="560" height="890" /><br />
</em></p>
<h2>After the hours of work, what do you do on the side to relax, or keep inspired?</h2>
<p>I like to spend time watching other arts on internet galleries, and try to deeply understand the author and his techniques. I like to read news about Linux software too, and contribute as I can. And outside a computer, I like to play guitar, read sci-fi or fantasy books and cook.</p>
<p><img class="alignnone size-full wp-image-2561" title="interview_revoy_04" src="http://www.blendercookie.com/wp-content/uploads/2010/03/interview_revoy_04.jpg" alt="interview_revoy_04" width="600" height="349" /></p>
<h2>If you could meet anybody from any time and place, whom would it be and why?</h2>
<p>&#8220;My angel&#8221;, &#8220;My good fairy&#8221;, &#8220;My guide&#8221; … anyhow you name it/him/her; just to say a big &#8220;Thank you&#8221;.</p>
<p><strong>And thanks you for reading this <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  and Blender cookie for publishing this.</strong></p>
<p>Thank you David for the interview and the uncomfortable, yet kick arse image below. <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  If you are interested in learning more about Davids work please visit his <a href="http://www.davidrevoy.com/" target="_blank">portfolio site</a>.</p>
<p><img class="alignnone size-full wp-image-2562" title="interview_revoy_06" src="http://www.blendercookie.com/wp-content/uploads/2010/03/interview_revoy_06.jpg" alt="interview_revoy_06" width="600" height="441" /></p>
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		<title>Working with Shapekey Drivers</title>
		<link>http://www.blendercookie.com/2010/03/10/working-with-shapekey-drivers/</link>
		<comments>http://www.blendercookie.com/2010/03/10/working-with-shapekey-drivers/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 04:35:11 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[David Ward]]></category>
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		<category><![CDATA[drivers]]></category>
		<category><![CDATA[Shape Keys]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=2541</guid>
		<description><![CDATA[In this Blender 2.5 video tutorial we will be going over creating shape keys, and then talk on how to apply drivers to the shapekeys so that the armature can control the them.
Homework: After completing the video, I noticed that if you rotate the arm beyond a certain point, the shapkeys disappear. I spent a [...]]]></description>
			<content:encoded><![CDATA[<p>In this Blender 2.5 video tutorial we will be going over creating shape keys, and then talk on how to apply drivers to the shapekeys so that the armature can control the them.</p>
<p><span style="color: #ff6600;">Homework: After completing the video, I noticed that if you rotate the arm beyond a certain point, the shapkeys disappear. I spent a bit of time trying to dig up this bug, but if you are up for some homework, post your findings below and lets work to figure that one out. </span></p>
<p><strong>Note: this tutorial uses the official Blender 2.5 Alpha 1 release.</strong></p>
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		<title>Rendering a Light Saber</title>
		<link>http://www.blendercookie.com/2010/03/09/rendering-a-light-saber/</link>
		<comments>http://www.blendercookie.com/2010/03/09/rendering-a-light-saber/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 03:05:58 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=2527</guid>
		<description><![CDATA[In this Blender 2.5 video tutorial we tackle something that is on most people&#8217;s &#8220;create before I die&#8221; list, a light saber. This tutorial focuses in on the post-processing aspect by setting up a node network to create the effect of the glowing blade of a light saber. Modeling is not covered in this tutorial, [...]]]></description>
			<content:encoded><![CDATA[<p>In this Blender 2.5 video tutorial we tackle something that is on most people&#8217;s &#8220;create before I die&#8221; list, a light saber. This tutorial focuses in on the post-processing aspect by setting up a node network to create the effect of the glowing blade of a light saber. Modeling is not covered in this tutorial, but the model is included in the source files to play with.</p>
<p><strong>Note: this tutorial uses the official Blender 2.5 Alpha 2 release.</strong></p>
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		<title>Creating Streaks of Light</title>
		<link>http://www.blendercookie.com/2010/03/04/creating-streaks-of-light/</link>
		<comments>http://www.blendercookie.com/2010/03/04/creating-streaks-of-light/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 03:42:21 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[FX]]></category>
		<category><![CDATA[Lighting]]></category>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=2518</guid>
		<description><![CDATA[In this Blender 2.5 video tutorial we show you a technique that makes use of array and curve modifiers to create light streaks like those you would see froma  long exposure capture. The tutorial covers modifiers, materials and node compositing.
Note: this tutorial uses the official Blender 2.5 Alpha 2 release.

Support the site &#8211; Download [...]]]></description>
			<content:encoded><![CDATA[<p>In this Blender 2.5 video tutorial we show you a technique that makes use of array and curve modifiers to create light streaks like those you would see froma  long exposure capture. The tutorial covers modifiers, materials and node compositing.</p>
<p><strong>Note: this tutorial uses the official Blender 2.5 Alpha 2 release.</strong></p>
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		<title>Fresh Batch of Cookies</title>
		<link>http://www.blendercookie.com/2010/03/03/fresh-batch-of-cookies-6/</link>
		<comments>http://www.blendercookie.com/2010/03/03/fresh-batch-of-cookies-6/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 16:29:38 +0000</pubDate>
		<dc:creator>Wes Burke</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<category><![CDATA[Alexis Van der Haeghe]]></category>
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		<category><![CDATA[Levente Peterffy]]></category>
		<category><![CDATA[Michal Suchanek]]></category>
		<category><![CDATA[Toni Bratincevic]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=2506</guid>
		<description><![CDATA[Here is another fresh batch of 3D hotness across the interweb fresh out of the oven. This is not software specific, but meant to serve as an inspiration to the rest of us.  Every week or So we are going to try and post a &#8220;batch&#8221; of things that catches our eye. We are [...]]]></description>
			<content:encoded><![CDATA[<p>Here is another fresh batch of 3D hotness across the interweb fresh out of the oven. <strong>This is not software specific, but meant to serve as an inspiration to the rest of us. </strong> Every week or So we are going to try and post a &#8220;batch&#8221; of things that catches our eye. We are all about promoting the underdog, or unknown so if you have a portfolio or know of somebody that deserves some attention let us know. <a title="Contact Form" onclick="window.open('https://cgcookie.wufoo.com/forms/m7x4z5/', null,'height=385,width=680,toolbar=0,location=0,status=1,scrollbars=1'); return false" href="#">contact form</a> Give these guys some attention, hire them for gigs and see you on the next batch.</p>
<h2>Amador Valenzuela</h2>
<p><a href="http://digitalblackbook.com/" target="_blank">http://digitalblackbook.com/</a><br />
<a href="http://digitalblackbook.com/" target="_blank"><img class="alignnone size-full wp-image-2507" title="01" src="http://www.blendercookie.com/wp-content/uploads/2010/03/01.jpg" alt="01" width="600" height="350" /></a></p>
<h2>Michal Suchanek</h2>
<p><a href="http://www.michalsuchanek.cz/" target="_blank">http://www.michalsuchanek.cz/</a><br />
<a href="http://www.michalsuchanek.cz/" target="_blank"><img class="alignnone size-full wp-image-2508" title="02" src="http://www.blendercookie.com/wp-content/uploads/2010/03/02.jpg" alt="02" width="600" height="350" /></a></p>
<h2>Levente Peterffy</h2>
<p><a href="http://www.leventep.com/" target="_blank">http://www.leventep.com</a><br />
<a href="http://www.leventep.com/" target="_blank"><img class="alignnone size-full wp-image-2509" title="03" src="http://www.blendercookie.com/wp-content/uploads/2010/03/03.jpg" alt="03" width="600" height="350" /></a></p>
<h2><span>Alexis Van der Haeghe</span></h2>
<p><a href="http://www.vdhalexis.com/" target="_blank">http://www.vdhalexis.com</a><br />
<a href="http://www.vdhalexis.com/" target="_blank"><img class="alignnone size-full wp-image-2510" title="04" src="http://www.blendercookie.com/wp-content/uploads/2010/03/04.jpg" alt="04" width="600" height="350" /></a></p>
<h2>Toni Bratincevic</h2>
<p><a href="http://www.interstation3d.com" target="_blank">http://www.interstation3d.com</a><br />
<a href="http://www.interstation3d.com" target="_blank"><img class="alignnone size-full wp-image-2511" title="05" src="http://www.blendercookie.com/wp-content/uploads/2010/03/05.jpg" alt="05" width="600" height="350" /></a> Hope you enjoyed this weeks Fresh Batch of Artists. If you know of an artist you think deserves some attention please let us know.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Unwrapping a Female Character</title>
		<link>http://www.blendercookie.com/2010/03/02/unwrapping-a-female-character/</link>
		<comments>http://www.blendercookie.com/2010/03/02/unwrapping-a-female-character/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 04:44:20 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=2495</guid>
		<description><![CDATA[In this Blender 2.5 video tutorial we look into how to UV unwrap a full, stylized female character. The tutorial covers creating seams, unwrapping, pinning, and techniques to reduce stretching.

Support the site &#8211; Download includes:

High resolution .mov Video
.blend file at the state of the tutorial










]]></description>
			<content:encoded><![CDATA[<p>In this Blender 2.5 video tutorial we look into how to UV unwrap a full, stylized female character. The tutorial covers creating seams, unwrapping, pinning, and techniques to reduce stretching.</p>
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<h6>Support the site &#8211; Download includes:</h6>
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<li>High resolution .mov Video</li>
<li>.blend file at the state of the tutorial</li>
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		<slash:comments>16</slash:comments>
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		<title>Tip: Creating Insets with Smooth and Extrude</title>
		<link>http://www.blendercookie.com/2010/03/01/tip-creating-insets-with-smooth-and-extrude/</link>
		<comments>http://www.blendercookie.com/2010/03/01/tip-creating-insets-with-smooth-and-extrude/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 04:02:45 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=2489</guid>
		<description><![CDATA[In this quick Blender 2.5 tip video we show you how to easily create insets in your mesh. This technique uses the Extrude Individual Faces and Smooth tools.

]]></description>
			<content:encoded><![CDATA[<p>In this quick Blender 2.5 tip video we show you how to easily create insets in your mesh. This technique uses the Extrude Individual Faces and Smooth tools.</p>
<p><object width="900" height="675"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9845936&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9845936&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="900" height="675"></embed></object></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>Topology Review: Hand</title>
		<link>http://www.blendercookie.com/2010/02/25/topology-review-hand/</link>
		<comments>http://www.blendercookie.com/2010/02/25/topology-review-hand/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 18:23:40 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Beginner]]></category>
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		<category><![CDATA[hand]]></category>
		<category><![CDATA[topology]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendercookie.com/?p=2403</guid>
		<description><![CDATA[In this Blender 2.5 video tutorial we give you a demonstration and overview of clean hand topology. The tutorial provides tips on how to structure your mesh, including clean topology, mesh flow and edgeloop density.

Support the site &#8211; Download includes:

High resolution .mov Video
.blend file at the state of the tutorial










]]></description>
			<content:encoded><![CDATA[<p>In this Blender 2.5 video tutorial we give you a demonstration and overview of clean hand topology. The tutorial provides tips on how to structure your mesh, including clean topology, mesh flow and edgeloop density.</p>
<div class="support_box">
<h6>Support the site &#8211; Download includes:</h6>
<ul class="checklist">
<li>High resolution .mov Video</li>
<li>.blend file at the state of the tutorial</li>
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		<title>Interview: Jason van Gumster</title>
		<link>http://www.blendercookie.com/2010/02/24/interview-jason-van-gumster/</link>
		<comments>http://www.blendercookie.com/2010/02/24/interview-jason-van-gumster/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 17:17:30 +0000</pubDate>
		<dc:creator>Wes Burke</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=2385</guid>
		<description><![CDATA[As is pretty standard with interviews, would you care to introduce yourself?
I am Jason van Gumster of Hand Turkey Studios, author of Blender for Dummies and GIMP Bible, and a general goof ball.

You have been a successful Blender artist for quite some time, can you give us a little insight into what you do on [...]]]></description>
			<content:encoded><![CDATA[<h2>As is pretty standard with interviews, would you care to introduce yourself?</h2>
<p>I am Jason van Gumster of Hand Turkey Studios, author of <em>Blender for Dummies</em> and <em>GIMP Bible</em>, and a general goof ball.</p>
<p><img class="alignnone size-full wp-image-2389" title="bfd-art" src="http://www.blendercookie.com/wp-content/uploads/2010/02/bfd-art.png" alt="bfd-art" width="600" height="666" /></p>
<h2>You have been a successful Blender artist for quite some time, can you give us a little insight into what you do on a day-to-day basis?</h2>
<div>Well of course, every day is different. That is one benefit of being self-employed. One day I might be traveling across the state for a workshop, the next day I may be heading to New England for a film festival, then another day I may be stuck in the new office doing renovations. Oh and some time in there I try to find some time to get some work done, which may be anything from writing on my book projects to modeling to animation.</div>
<h2><img class="alignnone size-full wp-image-2391" title="knowledge" src="http://www.blendercookie.com/wp-content/uploads/2010/02/knowledge.png" alt="knowledge" width="600" height="337" /></h2>
<h2>As an artist, you surely get the standard questions of &#8220;where do you get your inspiration?&#8221;, &#8220;how long did you spend training?&#8221;, etc. But looking past that, what would you say your understanding is of what you do? What makes everything tick?</h2>
<p>At my core, I am an animator. That moment you can see something come to life and move, gain a personality. That is the payoff. Everything that has to do with animation, teaching and recently book writing, is all very tedious and time consuming. But that second where you see your character come to life, that moment where the student finally grasps a tough concept and when someone comes to you and says how your book has helped them. It is a small payoff but those are the moments that make everything worth while. It is very gratifying.</p>
<p><img class="alignnone size-full wp-image-2388" title="interview_jason_birdrig" src="http://www.blendercookie.com/wp-content/uploads/2010/02/birdrig.png" alt="interview_jason_birdrig" width="600" height="337" /></p>
<h2>Like many of us, you have been using Blender for a long time, if you had to pick one (or two, three) of the most revolutionary feature upgrades during that time, what would it be?</h2>
<p>The physics and fluid simulations have been huge. Not only is it super-cool, but it is also one of those things that lot of programs don&#8217;t normally ship with.</p>
<p>Next, the UV Unwrap is a huge one. When the LSCM unwrapping got implemented into Blender it was revolutionary. Before this system UV unwrapping was my most dreaded task, as was the case for most people. And while it is still not my favorite thing to do, at least now I can unwrap without wanting to throw my computer across the room.</p>
<div>The third feature would have to be Etch-a-ton. Etch-a-ton is a bone sketching system that allows you to basically sketch out your rig, locking the bones into the volume of your mesh. You are also able to use templates so you can quickly replicate parts of your rig like fingers. This method is particularly helpful for rigging organic creatures, like those with tentacles. With Etch-a-ton it can be done with some sense of sanity!</p>
<h2><img class="alignnone size-full wp-image-2390" title="magicman" src="http://www.blendercookie.com/wp-content/uploads/2010/02/magicman.png" alt="magicman" width="600" height="342" /></h2>
<h2>Over the last two Summers you have taken part in the 48 Hour Richmond Film Festival by producing an animated short in just two days. That is a huge undertaking! Can you give us a little insight into the process involved?  Just how hectic was your make-shift apartment studio workspace?</h2>
<p>Haha, well first off the second one was much more successful than the first. The first time around we were way too ambitious and had too high of expectations. A animation in this amount of time is very daunting, so needless to say things were very hectic.</p></div>
<div>Coming around the second year, things were a lot easier. I actually got a bit of sleep <img src='http://www.blendercookie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Due to our experiences of the previous year, we had a better idea of what we were getting into and a lot of the bottlenecks we were facing. Of course new bottlenecks always pop up, but with our previous experience we were able to get around them much easier. One of the major differences between the two years were the number of technical issues the second time around. They were much fewer! The first year we had a lot of issues with the render farms as they weren&#8217;t fully setup to handle what we were wanting to too and we had a lot of issues interfacing with the farm.  Oh and we lost internet in Richmond for a bit the first year around. All in all, the whole team &#8211; both in Richmond and in other locations around the globe &#8211; had a great time. I&#8217;m looking forward to doing it again.</div>
<div><img class="alignnone size-full wp-image-2387" title="interview_jason_01" src="http://www.blendercookie.com/wp-content/uploads/2010/02/books.png" alt="interview_jason_01" width="600" height="411" /></div>
<h2>I understand you are in the midst of several new book projects, can you tell us anything about these?</h2>
<p>Of course! I recently finished <em>GIMP Bible</em>, which should be out by the beginning of March. And then I am getting started on updating the <em>Blender for Dummies</em> book to its 2nd edition; covering features in Blender 2.5. Blender 2.5 isn&#8217;t quite &#8220;documentation ready&#8221; yet, so I&#8217;m in a bit of a holding pattern. In the meantime, though, I&#8217;m trying to do my part by dutifully submitting bug reports. Hopefully, if I can make the time, I&#8217;ll also find parts of the code that I can contribute to as well.</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Tip: Mixing Clips in the Video Sequencer</title>
		<link>http://www.blendercookie.com/2010/02/23/tip-mixing-clips-in-the-video-sequencer/</link>
		<comments>http://www.blendercookie.com/2010/02/23/tip-mixing-clips-in-the-video-sequencer/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 03:05:31 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Tips]]></category>
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		<category><![CDATA[Jonathan Williamson]]></category>
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		<description><![CDATA[This quick Blender video tip demonstrates how to mix two image sequences (or video clips) in the video sequencer and then export them out as a single video file.
The footage used is from http://openfootage.net

]]></description>
			<content:encoded><![CDATA[<p>This quick Blender video tip demonstrates how to mix two image sequences (or video clips) in the video sequencer and then export them out as a single video file.</p>
<p>The footage used is from<a href="This quick Blender video tip demonstrates how to mix two image sequences (or video clips) in the video sequencer and then export them out as a single video file.  The footage used is from http://openfootage.net" target="_blank"> http://openfootage.net</a></p>
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		<slash:comments>16</slash:comments>
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