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		<title>Modeling a Porsche 911 GT3 RS – part 09</title>
		<link>http://www.blendercookie.com/2010/06/23/porsche-911-part9/</link>
		<comments>http://www.blendercookie.com/2010/06/23/porsche-911-part9/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 11:06:26 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=3274</guid>
		<description><![CDATA[
			
				
			
		
In this multi-part Blender 2.5 video tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car these tutorials encompasses a lot of techniques from both organic modeling and hard-surface modeling styles. A particular emphasis is placed on creating good [...]]]></description>
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<p><!-- Tutorial description here -->In this multi-part Blender 2.5 video tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car these tutorials encompasses a lot of techniques from both organic modeling and hard-surface modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.</p>
<p>In part 9 of this Blender 2.5 video tutorial series we come back and finish off the modeling section, including how to create the headlights and door handle on the car.</p>
<p>View &#8211; <a href="../2009/12/05/modeling-a-porsche-911-gt3-rs-part-01/">Part 1 </a>| <a href="../2009/12/19/modeling-a-porsche-911-gt3-rs-part-02/">Part 2</a> | <a href="../2010/01/02/modeling-a-porsche-911-gt3-rs-part-03/">Part 3</a> | <a href="../2010/01/18/modeling-a-porsche-911-gt3-rs-part-04/">Part 4</a> | <a href="../2010/02/02/modeling-a-porsche-911-gt3-rs-part-05/">Part 5</a> | <a href="../2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/">Part 6</a> | <a href="../2010/02/22/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-07/">Part 7</a> | <a href="http://www.blendercookie.com/2010/03/24/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-08/">Part 8</a> | <a href="http://www.blendercookie.com/2010/06/23/porsche-911-part9/">Part 9</a></p>
<p>Due to some changes in the original author&#8217;s Flickr album, we are now linking you directly to references. These links are available for everyone, regardless of Citizenship and are subject to the <a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">Flickr License linked on the authors photo page</a>. Source files do not contain reference images.</p>
<p><a href="http://www.flickr.com/photos/diecastcarsgroup/3990416966/">Side</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3990417192/" target="_blank">Front</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3989663153/" target="_blank">Back</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876349/" target="_blank">Front Perspective</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876837/" target="_blank">Back Perspective</a></p>
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		<title>Modeling a Porsche 911 GT3 RS &#8211; part 06</title>
		<link>http://www.blendercookie.com/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/</link>
		<comments>http://www.blendercookie.com/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 21:36:55 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=2219</guid>
		<description><![CDATA[
			
				
			
		
In this multi-part Blender video tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car these tutorials encompasses a lot of techniques from both organic modeling and hard-surface modeling styles. A particular emphasis is placed on creating good topology [...]]]></description>
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<p><!-- Tutorial description here -->In this multi-part Blender video tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car these tutorials encompasses a lot of techniques from both organic modeling and hard-surface modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.</p>
<p>Part 06 of the this Blender video tutorial series switches over to Blender 2.5 and goes on to model the tire and wheel by using a series of modifiers to leave you with a model that is easily modified later.</p>
<p>View &#8211; <a href="../2009/12/05/modeling-a-porsche-911-gt3-rs-part-01/">Part 1 </a>| <a href="../2009/12/19/modeling-a-porsche-911-gt3-rs-part-02/">Part 2</a> | <a href="../2010/01/02/modeling-a-porsche-911-gt3-rs-part-03/">Part 3</a> | <a href="../2010/01/18/modeling-a-porsche-911-gt3-rs-part-04/">Part 4</a> | <a href="../2010/02/02/modeling-a-porsche-911-gt3-rs-part-05/">Part 5</a> | <a href="../2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/">Part 6</a> | <a href="../2010/02/22/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-07/">Part 7</a> | <a href="http://www.blendercookie.com/2010/03/24/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-08/">Part 8</a> | <a href="http://www.blendercookie.com/2010/06/23/porsche-911-part9/">Part 9</a></p>
<p>Due to some changes in the original author&#8217;s Flickr album, we are now linking you directly to references. These links are available for everyone, regardless of Citizenship and are subject to the <a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">Flickr License linked on the authors photo page</a>. Source files do not contain reference images.</p>
<p><a href="http://www.flickr.com/photos/diecastcarsgroup/3990416966/">Side</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3990417192/" target="_blank">Front</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3989663153/" target="_blank">Back</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876349/" target="_blank">Front Perspective</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876837/" target="_blank">Back Perspective</a></p>
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		<title>Modeling a Porsche 911 GT3 RS &#8211; part 04</title>
		<link>http://www.blendercookie.com/2010/01/18/modeling-a-porsche-911-gt3-rs-part-04/</link>
		<comments>http://www.blendercookie.com/2010/01/18/modeling-a-porsche-911-gt3-rs-part-04/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 01:43:57 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=1984</guid>
		<description><![CDATA[
			
				
			
		
In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will [...]]]></description>
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<p><!-- Tutorial description here -->In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.</p>
<p>Part 04 of the this we go through the modeling process of creating the rest of the back end, including the spoiler, trunk and other bits.</p>
<p>View &#8211; <a href="../2009/12/05/modeling-a-porsche-911-gt3-rs-part-01/">Part 1 </a>| <a href="../2009/12/19/modeling-a-porsche-911-gt3-rs-part-02/">Part 2</a> | <a href="../2010/01/02/modeling-a-porsche-911-gt3-rs-part-03/">Part 3</a> | <a href="../2010/01/18/modeling-a-porsche-911-gt3-rs-part-04/">Part 4</a> | <a href="../2010/02/02/modeling-a-porsche-911-gt3-rs-part-05/">Part 5</a> | <a href="../2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/">Part 6</a> | <a href="../2010/02/22/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-07/">Part 7</a> | <a href="http://www.blendercookie.com/2010/03/24/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-08/">Part 8</a> | <a href="http://www.blendercookie.com/2010/06/23/porsche-911-part9/">Part 9</a></p>
<p>Due to some changes in the original author&#8217;s Flickr album, we are now linking you directly to references. These links are available for everyone, regardless of Citizenship and are subject to the <a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">Flickr License linked on the authors photo page</a>. Source files do not contain reference images.</p>
<p><a href="http://www.flickr.com/photos/diecastcarsgroup/3990416966/">Side</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3990417192/" target="_blank">Front</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3989663153/" target="_blank">Back</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876349/" target="_blank">Front Perspective</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876837/" target="_blank">Back Perspective</a></p>
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		<title>Modeling a Porsche 911 GT3 RS &#8211; part 03</title>
		<link>http://www.blendercookie.com/2010/01/02/modeling-a-porsche-911-gt3-rs-part-03/</link>
		<comments>http://www.blendercookie.com/2010/01/02/modeling-a-porsche-911-gt3-rs-part-03/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 03:17:18 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
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		<guid isPermaLink="false">http://www.blendercookie.com/?p=1735</guid>
		<description><![CDATA[
			
				
			
		
In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will [...]]]></description>
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<p><!-- Tutorial description here -->In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.</p>
<p>Part 03 of the this blender video tutorial focuses on the back bumper and side of the car. This part also deals with tweaking some of the shape and proportions from the previous section.</p>
<p>View &#8211; <a href="../2009/12/05/modeling-a-porsche-911-gt3-rs-part-01/">Part 1 </a>| <a href="../2009/12/19/modeling-a-porsche-911-gt3-rs-part-02/">Part 2</a> | <a href="../2010/01/02/modeling-a-porsche-911-gt3-rs-part-03/">Part 3</a> | <a href="../2010/01/18/modeling-a-porsche-911-gt3-rs-part-04/">Part 4</a> | <a href="../2010/02/02/modeling-a-porsche-911-gt3-rs-part-05/">Part 5</a> | <a href="../2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/">Part 6</a> | <a href="../2010/02/22/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-07/">Part 7</a> | <a href="http://www.blendercookie.com/2010/03/24/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-08/">Part 8</a> | <a href="http://www.blendercookie.com/2010/06/23/porsche-911-part9/">Part 9</a></p>
<p>Due to some changes in the original author&#8217;s Flickr album, we are now linking you directly to references. These links are available for everyone, regardless of Citizenship and are subject to the <a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">Flickr License linked on the authors photo page</a>. Source files do not contain reference images.</p>
<p><a href="http://www.flickr.com/photos/diecastcarsgroup/3990416966/">Side</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3990417192/" target="_blank">Front</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3989663153/" target="_blank">Back</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876349/" target="_blank">Front Perspective</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876837/" target="_blank">Back Perspective</a></p>
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		<title>Modeling a Porsche 911 GT3 RS &#8211; part 02</title>
		<link>http://www.blendercookie.com/2009/12/19/modeling-a-porsche-911-gt3-rs-part-02/</link>
		<comments>http://www.blendercookie.com/2009/12/19/modeling-a-porsche-911-gt3-rs-part-02/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 22:45:23 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
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		<description><![CDATA[
			
				
			
		

In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will [...]]]></description>
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<p><!-- Tutorial description here --></p>
<p>In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.</p>
<p>Part 02 of the this blender 2.5 video tutorial details how to basic door, side panel and roof.</p>
<p>View &#8211; <a href="../2009/12/05/modeling-a-porsche-911-gt3-rs-part-01/">Part 1 </a>| <a href="../2009/12/19/modeling-a-porsche-911-gt3-rs-part-02/">Part 2</a> | <a href="../2010/01/02/modeling-a-porsche-911-gt3-rs-part-03/">Part 3</a> | <a href="../2010/01/18/modeling-a-porsche-911-gt3-rs-part-04/">Part 4</a> | <a href="../2010/02/02/modeling-a-porsche-911-gt3-rs-part-05/">Part 5</a> | <a href="../2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/">Part 6</a> | <a href="../2010/02/22/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-07/">Part 7</a> | <a href="http://www.blendercookie.com/2010/03/24/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-08/">Part 8</a> | <a href="http://www.blendercookie.com/2010/06/23/porsche-911-part9/">Part 9</a></p>
<p>Due to some changes in the original author&#8217;s Flickr album, we are now linking you directly to references. These links are available for everyone, regardless of Citizenship and are subject to the <a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">Flickr License linked on the authors photo page</a>. Source files do not contain reference images.</p>
<p><a href="http://www.flickr.com/photos/diecastcarsgroup/3990416966/">Side</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3990417192/" target="_blank">Front</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3989663153/" target="_blank">Back</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876349/" target="_blank">Front Perspective</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876837/" target="_blank">Back Perspective</a></p>
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		<title>Modeling a Porsche 911 GT3 RS &#8211; part 01</title>
		<link>http://www.blendercookie.com/2009/12/05/modeling-a-porsche-911-gt3-rs-part-01/</link>
		<comments>http://www.blendercookie.com/2009/12/05/modeling-a-porsche-911-gt3-rs-part-01/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 17:00:15 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
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In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will [...]]]></description>
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<p><!-- Tutorial description here -->In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.</p>
<p>Part 01 of the this blender 2.5 video tutorial details how to create the base of the front end.</p>
<p>View &#8211; <a href="../2009/12/05/modeling-a-porsche-911-gt3-rs-part-01/">Part 1 </a>| <a href="../2009/12/19/modeling-a-porsche-911-gt3-rs-part-02/">Part 2</a> | <a href="../2010/01/02/modeling-a-porsche-911-gt3-rs-part-03/">Part 3</a> | <a href="../2010/01/18/modeling-a-porsche-911-gt3-rs-part-04/">Part 4</a> | <a href="../2010/02/02/modeling-a-porsche-911-gt3-rs-part-05/">Part 5</a> | <a href="../2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/">Part 6</a> | <a href="../2010/02/22/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-07/">Part 7</a> | <a href="http://www.blendercookie.com/2010/03/24/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-08/">Part 8</a> | <a href="http://www.blendercookie.com/2010/06/23/porsche-911-part9/">Part 9</a></p>
<p>Due to some changes in the original author&#8217;s Flickr album, we are now linking you directly to references. These links are available for everyone, regardless of Citizenship and are subject to the <a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">Flickr License linked on the authors photo page</a>. Source files do not contain reference images.</p>
<p><a href="http://www.flickr.com/photos/diecastcarsgroup/3990416966/">Side</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3990417192/" target="_blank">Front</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3989663153/" target="_blank">Back</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876349/" target="_blank">Front Perspective</a> | <a href="http://www.flickr.com/photos/diecastcarsgroup/3607876837/" target="_blank">Back Perspective</a></p>
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